perf: avoid unnecessary getThis in writeToOutputBuffer #3548
+8
−3
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This PR optimizes the ProtocolGame::writeToOutputBuffer method by avoiding the unnecessary creation of shared_from_this() (getThis()) when already within the dispatcher context.
Previously, the method always called getThis() to capture self, even when already executing inside the dispatcher, which introduced significant overhead due to shared_ptr management. Now, the check g_dispatcher().context().isAsync() ensures that if we're already in the dispatcher context, the operation is performed immediately and directly, avoiding the cost of shared_from_this().
This change eliminates the need to create extra shared_ptr instances in common scenarios, reducing pressure on the reference counting system and improving overall performance, especially under high load.