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Observable Public
The easiest way to observe values in Swift.
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TinyConstraints Public
Nothing but sugar.
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Pow Public
Forked from EmergeTools/PowDelightful Transitions for SwiftUI
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Gradient-Meshes-with-SceneKit Public
Forked from movingparts-io/Gradient-Meshes-with-SceneKitBuilding Gradient Meshes with SceneKit.
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isowords Public
Forked from pointfreeco/isowordsOpen source game built in SwiftUI and the Composable Architecture.
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Looping Public
A simple and lightweight framework to display looping images using native UIKit and SwiftUI
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git-point Public
Forked from gitpoint/git-pointGitHub in your pocket 📱
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Ease Public
It's magic.
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BouncyLayout Public
Make. It. Bounce.
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Extras Public
Just some extras..
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JSONCodable Public
Forked from krzyzanowskim/JSONCodableJSON Codable is what we need 90% of the time
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CombineX Public
Forked from cx-org/CombineXOpen source implementation for Apple's Combine
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JelloSwift Public
Forked from LuizZak/JelloSwiftSwift soft body physics engine
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Origami Public
Forked from rabbit-ear/rabbit-earcomputational origami
JavaScript UpdatedAug 5, 2019 -
GPUImage3 Public
Forked from BradLarson/GPUImage3GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.
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InverseKinematics Public
Inverse Kinematics in SceneKit.
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Metal-Point-Cloud Public
A point-cloud made from 3d data with Metal.
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LowPolyWater Public
Forked from tsharju/LowPolyWaterExample of implementing low-poly water using SceneKit and Metal.
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BDAstroCalc Public
Forked from elland/BDAstroCalcBDAstroCalc is a Swift struct for low-precision calculations related to Earth's sun and moon.
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GameJam Public
Forked from TheSwiftAlps/GameJamApp for the Swift Alps Game Jam! 🕹
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Shadertweak Public
Forked from adamnemecek/ShadertweakAn iPad app that allows you to rapidly prototype fragment shaders in the Metal shading language.
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SwiftARlps Public
Forked from TheSwiftAlps/SwiftARlpsFun with ARKit, sorry for the bad pun 🤭
Swift UpdatedNov 24, 2017