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necronaut

• Descent into surreal dimension
• Learn enemy behavior and your own capabilities

Programming Mechanics:

  • FPS Controller
  • Firing
  • Enemies
    • AI
    • Navmesh
  • Health
  • Slopes
  • Jumping
  • Different Shots
  • Cards that trigger shots
  • Interactable objects
  • Audio
    • Background Sound
    • FPS sounds
    • Enemy sounds
  • Particle Effects
  • Fog

Art: Backgrounds using sphere

Goal Finale: get out of death row by following researchers orders

End: afterlife colonized in a calm space don't know why it's bad unless after interacted w/ spirits in game when you get to the end and meet spirits you realize that it's wrong to colonize the afterlife

Background: In death row Forward operating base Near death experience to get in afterlife

Enemies: spirits of dead people purgatory/zen existance you come there is a disturbance those that have wandered long enough are accepting of you in general

Level End: Reach a threshold to get to the end of the level and move to the next

Each level sends you to a different near death experience At end of level the researcher pulls you out of the near death experience

Theme: If we knew then what we know now If we knew that it was the afterlife then we wouldn't want to colonize it

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