• Descent into surreal dimension
• Learn enemy behavior and your own capabilities
Programming Mechanics:
- FPS Controller
- Firing
- Enemies
- AI
- Navmesh
- Health
- Slopes
- Jumping
- Different Shots
- Cards that trigger shots
- Interactable objects
- Audio
- Background Sound
- FPS sounds
- Enemy sounds
- Particle Effects
- Fog
Art: Backgrounds using sphere
Goal Finale: get out of death row by following researchers orders
End: afterlife colonized in a calm space don't know why it's bad unless after interacted w/ spirits in game when you get to the end and meet spirits you realize that it's wrong to colonize the afterlife
Background: In death row Forward operating base Near death experience to get in afterlife
Enemies: spirits of dead people purgatory/zen existance you come there is a disturbance those that have wandered long enough are accepting of you in general
Level End: Reach a threshold to get to the end of the level and move to the next
Each level sends you to a different near death experience At end of level the researcher pulls you out of the near death experience
Theme: If we knew then what we know now If we knew that it was the afterlife then we wouldn't want to colonize it