This project's goal was to render 3D cross-sections of 4D geometry. There is code for the GPU-based pipeline, in addition to tools to generate 4D meshes and volume textures. No further development is planned for now.
See the demo which uses this code.
When cloning, there are several submodules in deps/
that must also be cloned. After that,
a simple cmake /path/to/g4d && make
from within a temporary build folder will suffice.
The code in this repository and the demo is best used as a reference, as the design is still incomplete and many challenges in 4D rendering remain to be solved.