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  1. Coroutines Coroutines Public

    A C# implementation of Coroutines similar to Unity (using IEnumerator). Allows for async single-threaded (actor) execution of tasks that comes handy when you want determinism.

    C# 1 1

  2. cppreactor cppreactor Public

    Single threaded coroutines run in a single scheduler (reactor). Useful to implement actor-like approaches with actions that take many frames.

    C++

  3. SharpMedia SharpMedia Public

    Experimental game engine in C# (abandoned)

    C#