2XKO
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| Developers | |
|---|---|
| Riot Games | |
| Engines | |
| Unreal Engine 5[Note 1] | |
| Release dates | |
| Windows | Early access |
| Taxonomy | |
| Monetization | Free-to-play |
| Microtransactions | Currency, Free-to-grind, Unlock |
| Modes | Multiplayer |
| Pacing | Real-time |
| Perspectives | Side view |
| Controls | Direct control |
| Genres | Fighting |
| Art styles | Stylized |
| Series | League of Legends |
2XKO is a multiplayer side view fighting game in the League of Legends series.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Official website | Offline mode is available via the OfflineLauncher.exe in the game's install directory.[2] |
- All versions require a Riot Games account.
Monetization
| Type | Notes |
|---|---|
| Free-to-play | The game is free-to-play |
Microtransactions
| Type | Notes |
|---|---|
| Currency | KO Points can be purchased to be used in the in-game store. |
| Free-to-grind | Characters can be unlocked using currency earned in-game. |
| Unlock | Characters can be unlocked using KO Points. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\Lion\Saved\Config |
Save game data location
| System | Location |
|---|---|
| Windows |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Some UI elements may draw outside the 16:9 constraints of gameplay.[3] | ||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | FXAA, MSAA 2x and MSAA 4x | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Frame generation | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | Framerate is capped to 60 FPS during gameplay and spectating. | ||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration |
| PlayStation controllers | DualShock 4, DualSense |
|
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired |
|
| Generic/other controllers |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| HD haptic feedback | ||
| Digital movement supported | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Master, Music, Champion VO and SFX. Additional sliders under Advanced options for Lobby and Combat scenarios. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Arabic | ||||
| French | ||||
| German | ||||
| Japanese | ||||
| Korean | ||||
| Brazilian Portuguese | ||||
| Spanish | ||||
| Latin American Spanish | ||||
| Thai | ||||
| Turkish |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 4 | Versus |
||
| LAN play | ||||
| Online play | 4 | Versus rollback netcode |
||
| Crossplay | PS5, Xbox Series Comming on January 20 or 21 | |||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | ||
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Anti-cheat | Riot Vanguard |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Core i7-4790 | |||
| System memory (RAM) | 8 GB | |||
| Storage drive (HDD/SSD) | 5.5 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 960 | |||
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 5 engine build: 5.4.4[1]
References
- ↑ Verified by User:Shadowstealer7 on 2025-09-13
- ↑ Riot Games - 2XKO - Offline Mode - last accessed on 2025-09-13
- ↑ Verified by User:Shadowstealer7 on 2025-09-13