HighFleet
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| Developers | |
|---|---|
| Konstantin Koshutin | |
| Publishers | |
| MicroProse | |
| Engines | |
| HGE | |
| Release dates | |
| Windows | July 27, 2021 |
| Reception | |
| Metacritic | 74 |
| OpenCritic | 69 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Perspectives | First-person, Top-down view, Free-roaming camera |
| Controls | Direct control, Point and select |
| Genres | Action, Strategy |
| Themes | Sci-fi |
HighFleet is a singleplayer first-person, top-down view and free-roaming camera action and strategy game.
General information
Availability
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\Config.ini[Note 1] |
| Steam | <Steam-folder>\steamapps\common\HighFleet\Config.ini |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1434950/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\Saves[Note 1] <path-to-game>\SavesSkirmish[Note 1] <path-to-game>\Ships[Note 1] |
| Steam | <Steam-folder>\steamapps\common\HighFleet\Saves <Steam-folder>\steamapps\common\HighFleet\Ships <Steam-folder>\steamapps\common\HighFleet\SavesSkirmish |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1434950/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| GOG Galaxy | ||
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | The game is designed for 1080p. Forcing it to a different resolution can scale weirdly. | ||
| 4K Ultra HD | The game is designed for 1080p. Forcing it to a different resolution can scale weirdly. | ||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | |||
| 60 FPS | Capped to 50 FPS; see High frame rate. | ||
| 120+ FPS | Capped to 50 FPS; see High frame rate. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
High frame rate
The game uses sleep instructions to limit both rendering and presentation to 50 FPS.
| Use Special K to override this and run the game at any framerate. This will increase game speed, however. |
|---|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | Doesn't appear to be any. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Polish | Fan Translation [1] | |||
| Russian |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 8.1, 10 | |||
| Processor (CPU) | Intel Core i3-2100 AMD Athlon 200GE | Intel Core i3-8100 AMD Ryzen 3 1200 |
||
| System memory (RAM) | 4 GB | 8 GB | ||
| Storage drive (HDD/SSD) | 2 GB | |||
| Video card (GPU) | Nvidia GeForce GT 950 | Nvidia GeForce GTX 1070 | ||
| Sound (audio device) | DirectX compatible | |||
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1434950/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1434950) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.