Marvel Cosmic Invasion
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Tribute Games | |
| Microsoft Store | Seaven Studio |
| Microsoft Store | Headbang Club |
| Publishers | |
| DotEmu | |
| Gamirror Games | |
| Release dates | |
| Windows | December 1, 2025 |
| Linux | December 1, 2025 |
| Reception | |
| Metacritic | 81 |
| OpenCritic | 81 |
| IGDB | 86 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Scrolling, Side view |
| Controls | Direct control |
| Genres | Arcade, Brawler |
| Art styles | Comic book, Pixel art |
| Themes | Fantasy, Sci-fi |
| Series | Marvel |
| ⤏ Go to series page | |
| Fantastic Four (series) | |
| Spider-Man (series) | |
| X-Men (series) | |
| The Punisher (series) | |
| Iron Man (series) | |
| Hulk (series) | |
| Marvel: Ultimate Alliance (series) | |
| Lego Marvel (series) | |
| Marvel Trading Card Game | 2007 |
| Marvel Heroes | 2013 |
| Marvel Puzzle Quest | 2013 |
| Marvel vs. Capcom (series) | |
| Marvel's Guardians of the Galaxy: The Telltale Series | 2017 |
| Marvel End Time Arena | 2018 |
| Marvel Powers United VR | 2018 |
| Marvel's Avengers | 2020 |
| Marvel's Guardians of the Galaxy | 2021 |
| Marvel's Midnight Suns | 2022 |
| Marvel Snap | 2023 |
| Marvel Rivals | 2024 |
| Marvel Contest of Champions | 2025 |
| Marvel Mystic Mayhem | 2025 |
| Marvel Cosmic Invasion | 2025 |
| Marvel Tōkon: Fighting Souls | 2026 |
Marvel Cosmic Invasion is a singleplayer and multiplayer scrolling and side view arcade and brawler game in the Marvel series.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Microsoft Store | Included with Xbox Game Pass for PC. Xbox Play Anywhere. | |||
| Steam |
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | This game has no microtransactions. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\Tribute Games\MARVELCosmicInvasion\Settings.cfg |
| Linux | ~/.local/share/GSE Saves/settings/configs.user.ini |
Save game data location
| System | Location |
|---|---|
| Steam | <Steam-folder>\userdata\<user-id>\2753970\remote\GameSave.sav |
| Microsoft Store | %LOCALAPPDATA%\Packages\DotEmu.Poutine_map6zyh9ym1xy\SystemAppData\wgs |
| Windows | %USERPROFILE%\Documents\Tribute Games\MARVELCosmicInvasion\GameSave.sav |
| Linux | ~/.local/share/GSE Saves/2753970/remote/GameSave.sav |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | ||
| Xbox Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | 16:9 only. | ||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | [1] | ||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | Two optional display filters, CRT and CRT Curved, are available. | ||
| Anti-aliasing (AA) | |||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Frame generation | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | Capped to 60 FPS. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualShock 4, DualSense, DualSense Edge Rumble isn't supported when connected via Bluetooth.[2] |
|
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired, Wireless (Bluetooth) | |
| Nintendo controllers |
|---|
| Other controller(s) | Generic and Nintendo Switch controllers are fully supported. For Nintendo Switch controllers, it supports Nintendo Layout for menus and Standard Layout for gameplay.[3] |
|
|---|---|---|
| Additional button prompts | Nintendo Switch button prompts are supported, otherwise it'll fallback to Xbox prompts. |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| HD haptic feedback | Steam Input API |
|
| Digital movement support | ||
| Simultaneous controller+KB/M |
| Steam Input | ||
|---|---|---|
| Steam Input API support | Enabled by default for all Controller Types. | |
| Steam Input prompt modes | In-Game Button Icons, SIAPI Button Icons Uses Steam Input API's Button prompt detection for both in-game and Steam's Button Icons depending on Controller Type. Standard gamepad button features will prioritize in-game button icons for all major Controller Types, including Steam Controller and Steam Deck. |
|
| Steam Deck button prompts | Will use Xbox prompts by default, but non-standard buttons will use SIAPI's Button Icons as a fallback.[4] | |
| Steam Controller (1st gen) button prompts | Will use Xbox prompts by default, but non-standard buttons assigned will use SIAPI's Button Icons as a fallback.[5] | |
| Motion sensors support | ||
| Official controller preset(s) |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Numbered options for Master, Music, Sound, and VO. Can be set in intervals of 5, from 0 to 100. | |
| Surround sound | The Marvel Games logo and opening animation sequence play back in 7.0 in the Steam version, while the opening sequence in the Microsoft Store version, as well as all audio in-game is in stereo only.[6] | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish | ||||
| Latin American Spanish | ||||
| Ukrainian |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 4 | Co-op |
||
| LAN play | ||||
| Online play | 4 | Co-op |
||
| Crossplay | Supported platforms: PlayStation 4, PlayStation 5, Xbox Series, Nintendo Switch, Nintendo Switch 2 |
|||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | ||
| Peer-to-peer |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 | [7] |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | |||
| Linux |
Middleware
| Middleware | Notes | |
|---|---|---|
| Audio | FMOD | |
| Input | SDL | v.2.0.22 |
| Multiplayer | Epic Online Services |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Core 2 Duo E6550 AMD Athlon 64 X2 6400+ | Intel Core i3-540 AMD Phenom II X2 550 |
||
| System memory (RAM) | 4 GB | 8 GB | ||
| Storage drive (HDD/SSD) | 1 GB[8] | |||
| Video card (GPU) | Nvidia GeForce GT 320 AMD Radeon HD 6570 Intel HD Graphics 1 GB of VRAM | Nvidia GeForce GT 730 AMD Radeon R7 240 2 GB of VRAM |
||
- A 64-bit operating system is required.
- Minimum system requirements are for 1080p at 30 FPS; recommended system requirements are for 1080p at 60 FPS.
References
- ↑ Verified by User:MasterBlaster on 2026-01-05
- Tested at 3840x2160 resolution.
- ↑ Verified by User:Al2009man on 2025-10-03
- Tested using PlayStation Controllers, but it's a very familiar SDL2 bug that requires enabling
SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLEandSDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLEhints respectively.
This fix can only be done by the developers, but the end-user can fix it by using SpecialK's Input Manager, overriding SDL Hints via Windows Batch file, or using SDL2-compat
- Tested using PlayStation Controllers, but it's a very familiar SDL2 bug that requires enabling
- ↑ Verified by User:Al2009man on 2025-10-03
- tested by using Nintendo Switch controller
- ↑ Verified by User:Al2009man on 2025-10-03
- if you unbind any game actions on any standard gamepad buttons but leave the Left/Right Grip buttons alone: SIAPI Button Icon will now be used as a fallback.
- ↑ Verified by User:Al2009man on 2025-10-03
- similar to Steam Deck: if you unbind any game actions on any standard gamepad buttons but leave the Paddle buttons alone: SIAPI Button Icon will now be used as a fallback.
- ↑ Verified by User:MasterBlaster on 2026-01-05
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:MasterBlaster on 2026-01-05
- Tested by viewing the Active Render API in the Special K Control Panel. The Active Render API displayed the Direct3D version as 11.4.
- ↑ Verified by User:MasterBlaster on 2026-01-05
- Actual install size is 478.91 MB.