Nina: Agent Chronicles
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Detalion | |
| Publishers | |
| Europe | Lemon Interactive |
| North America | ValuSoft |
| Digital | CI Games |
| Engines | |
| Lithtech Talon | |
| Release dates | |
| Windows | April 8, 2003 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Action, FPS, Puzzle, Shooter |
| Art styles | Realistic |
| Themes | Contemporary, Middle East |
Nina: Agent Chronicles is a singleplayer first-person action, FPS, puzzle and shooter game.
It's also known as Codename: Nina - Global Terrorism Strike Force in North America.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | ||||
| GamersGate |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\autoexec.cfg[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\Save\[Note 1] |
Video
| Graphics feature | State | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | See Widescreen resolution. | ||
| Multi-monitor | See Widescreen resolution. | ||
| Ultra-widescreen | See Widescreen resolution. | ||
| 4K Ultra HD | See Widescreen resolution. | ||
| Field of view (FOV) | Use the FOV fix to set a custom FOV value. | ||
| Windowed | Run the game with +windowed 1 commandline argument. |
||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
| 60 FPS | |||
| 120+ FPS | Some game-breaking bugs related to physics and engine timing might appear during gameplay, and so it's recommended to cap the game at 60 FPS. | ||
| High dynamic range display (HDR) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Widescreen resolution
| Edit config file[1] |
|---|
Notes
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | Only non-English versions are subtitled. | |
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Italian | ||||
| Polish |
Issues fixed
Mouse's Y-axis moves in a wavelike pattern
| Set the mouse's polling rate to 125 Hz[2] |
|---|
Corrupted sky
| Use dgVoodoo 2[2] |
|---|
Elevator stops working
| Run game in compatibility mode for Windows XP Service pack 3[citation needed] |
|---|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 7 | [3] |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 98, 2000, ME, XP | |||
| Processor (CPU) | Intel Pentium III 600 MHz | |||
| System memory (RAM) | 64 MB | |||
| Storage drive (HDD/SSD) | 500 MB | |||
| Video card (GPU) | 3D accelerator 32 MB of VRAM DirectX 8 compatible |
|||
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details).
References
- ↑ Verified by User:Demon272481 on 2023-03-31
- ↑ 2.0 2.1 Verified by User:AlphaYellow on 2024-07-09
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3dim700.dll. According to DebugView++'s logs, dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").