SpeedRunners
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| DoubleDutch Games | |
| tinyBuild[1] | |
| macOS (OS X) | Ethan Lee |
| Linux | Ethan Lee |
| Publishers | |
| tinyBuild | |
| Engines | |
| Former | XNA[2] |
| FNA 24[Note 1] | |
| Release dates | |
| Windows | April 19, 2016 |
| macOS (OS X) | April 19, 2016 |
| Linux | April 19, 2016 |
| Reception | |
| Metacritic | 84 |
| OpenCritic | 80 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Multiplayer |
SpeedRunners is a multiplayer game.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Humble Store | ||||
| Steam |
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| Civil Dispute! | ||
| Youtuber Pack 1 | ||
| Youtuber Pack 2 |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\SavedGames\SpeedRunners\ |
| macOS (OS X) | $HOME/Library/Application Support/SpeedRunners/ |
| Linux | $XDG_DATA_HOME/SpeedRunners/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
| System | Location |
|---|---|
| Steam | <Steam-folder>\userdata\<user-id>\207140\remote\ |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Restricted to 16:9 with black bars | ||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Frame rate is capped at ~124 FPS.[4] | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | Mouse not used in game. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | XInput and known DirectInput controllers via SDL_GameController. | |
| Full controller support | ||
| Controller remapping | Movement can't be rebound. D-pad, left stick and right stick can be used for movement. | |
| Controller sensitivity | Digital movement. | |
| Controller Y-axis inversion | Y-axis not used outside menus. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Button Prompts | ||
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | XInput only. | |
| Simultaneous controller+KB/M |
| Steam Input | ||
|---|---|---|
| Steam Input API support | ||
| Steam Input prompt modes | ||
| Steam Deck button prompts | ||
| Steam Controller (1st gen) button prompts | ||
| Motion sensors support | ||
| Official controller preset(s) |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Sound, Music and Ambient SFX | |
| Surround sound | ||
| Subtitles | All speech is text. Announcements aren't subtitled. | |
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Czech | ||||
| Dutch | ||||
| Finnish | ||||
| French | ||||
| German | ||||
| Greek | ||||
| Hungarian | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Norwegian | ||||
| Polish | ||||
| Portuguese | Available on Steam, despite not being stated in the store page. | |||
| Brazilian Portuguese | ||||
| Romanian | ||||
| Russian | ||||
| Spanish | ||||
| Turkish | ||||
| Ukrainian |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 4 | Versus [5] |
||
| LAN play | ||||
| Online play | 4 | Versus |
||
Connection types
| Type | Native | Notes |
|---|---|---|
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP |
Issues fixed
Crash on startup
| Install .NET 4 Framework and the XNA 4 Framework[6] |
|---|
|
| Run the game in windowed mode[6] |
|---|
| Restart Steam[6] |
|---|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9.0c | |
| OpenGL | 3.0 | 2.1 with ARB extensions acceptable |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | |||
| macOS (OS X) | |||
| Linux |
Middleware
| Middleware | Notes | |
|---|---|---|
| Input | SDL2 | SDL_GameController used even on Windows |
| Multiplayer | Steamworks |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | XP | |||
| Processor (CPU) | 1 GHz | |||
| System memory (RAM) | 1 GB | |||
| Storage drive (HDD/SSD) | 850 MB | |||
| Video card (GPU) | Dedicated video card recommended | |||
| macOS (OS X) | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 10.7.5 | |||
| Processor (CPU) | 1 GHz | |||
| System memory (RAM) | 1 GB | |||
| Storage drive (HDD/SSD) | 850 MB | |||
| Video card (GPU) | Dedicated video card recommended | |||
| Linux | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | glibc 2.15+ | |||
| Processor (CPU) | 1 GHz | |||
| System memory (RAM) | 1 GB | |||
| Storage drive (HDD/SSD) | 850 MB | |||
| Video card (GPU) | Dedicated video card recommended | |||
Notes
References
- ↑ SpeedRunners - the official game by DoubleDutch and tinyBuild Games | tiny Build GAMES - last accessed on February 23, 2016
- "Co-developer/Publisher: tinyBuild GAMES"
- ↑ is this the ue4 tech game? :: SpeedRunners General Discussions - last accessed on February 23, 2016
- "No, it's a C#/XNA game with it's own custom game engine build on top of that."
- ↑ Verified by User:Starz0r on 2025-03-22
- ↑ Verified by User:Marioysikax on February 23, 2016
- ↑ How does the local coop work? :: SpeedRunners General Discussions - last accessed on May 2023
- ↑ 6.0 6.1 6.2 Speedrunners's official FAQ thread - Steam Discussion forums