Symphony
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Empty Clip Studios | |
| Linux | Edward Rudd |
| Engines | |
| RapidFire | |
| Release dates | |
| Windows | August 6, 2012 |
| macOS (OS X) | May 27, 2014 |
| Linux | May 27, 2014 |
| Taxonomy | |
| Genres | Music/rhythm |
| Series | Symphony |
| Symphony | |
|---|---|
| Symphony | 2012 |
| Mind Symphony | 2019 |
Symphony is a music/rhythm game in the Symphony series. It game uses songs found on the player's computer. Supported file formats includes MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV. AAC and M4A (iTunes) on Windows & OS X, and MP3, OGG, WAV, FLAC and AIFF on Linux.
General information
Availability
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| iTunes & m4a Support |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %APPDATA%\Empty Clip Studios\Symphony\ |
| macOS (OS X) | |
| Linux | $XDG_DATA_HOME/Empty Clip Studios/Symphony/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
| System | Location |
|---|---|
| Windows | %APPDATA%\Empty Clip Studios\Symphony\ |
| macOS (OS X) | |
| Linux | $XDG_DATA_HOME/Empty Clip Studios/Symphony/ |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| GOG Galaxy | ||
| Steam Cloud |
Video
| Graphics feature | State | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | See Run the game at screen refresh rate. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | See the glossary page for potential workarounds. | |
| Mouse sensitivity | Separate settings for in-game and interface sensitivities. Mouse sensitivity is tied to frame rate. | |
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | XInput only. | |
| Full controller support | ||
| Controller remapping | Only fire buttons can be remapped. | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers |
|---|
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Button Prompts | ||
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music and sound effects. | |
| Surround sound | ||
| Subtitles | Always on, can't be disabled. | |
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Issues fixed
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
| Set screen refresh rate[citation needed] |
|---|
|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9.0c |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | |||
| macOS (OS X) | |||
| Linux |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | XP SP3 | |||
| Processor (CPU) | 2 GHz | |||
| System memory (RAM) | 2 GB | |||
| Storage drive (HDD/SSD) | 250 MB | |||
| Video card (GPU) | DirectX 9.0c compatible Shader model 3.0 support |
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