Two Worlds II
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Reality Pump Studios | |
| Publishers | |
| TopWare Interactive | |
| Engines | |
| GRACE Engine | |
| Release dates | |
| Windows | November 9, 2010 |
| macOS (OS X) | November 9, 2010 |
| Linux | June 15, 2017[1] |
| Reception | |
| Metacritic | 75 |
| IGDB | 72 |
| Taxonomy | |
| Monetization | One-time game purchase, DLC |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | RPG, ARPG |
| Art styles | Realistic |
| Themes | Fantasy |
| Series | Two Worlds |
| Two Worlds | |
|---|---|
| Two Worlds | 2007 |
| Two Worlds II | 2010 |
| Two Worlds II Castle Defense | 2011 |
| Two Worlds II HD: Call of the Tenebrae | 2017 |
| Two Worlds III | TBA |
Two Worlds II is a singleplayer and multiplayer third-person RPG and ARPG game in the Two Worlds series.
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Official forums
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | For Royal and Premium on OS X use the OS X Installer. | |||
| GOG.com | Epic Edition. Includes the Pirates of the Flying Fortress DLC and Two Worlds II Castle Defense. Serial key for multiplayer shown in the game's library entry. | |||
| Green Man Gaming | ||||
| Humble Store | ||||
| Steam | No machine activation limit. Velvet Edition also available. |
|||
| Games for Windows Marketplace (unavailable) | [2] | |||
| Mac App Store (unavailable) | Game of the Year Edition also available. |
- All versions except GOG.com require Reality Pump DRM.
Version differences
- The Velvet Edition includes the Pirates of the Flying Fortress DLC.
- The HD edition refers to an engine upgrade released in 2017.[3][4][5]
- The GOG.com version is the only DRM-free version and includes Two Worlds II Castle Defense in addition to the Velvet Edition content but does not include OS X support, Season Pass content, nor the Shattered Embrace DLC.
Monetization
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| Pirates of the Flying Fortress | Part of the Velvet Edition | |
| Call of the Tenebrae | Also available as a standalone game and as part of the Season Pass | |
| Season Pass | Steam only. | |
| Digital Deluxe Content | Steam only. Part of the Season Pass | |
| Echoes of the Dark Past | Part of the Season Pass | |
| Echoes of the Dark Past 2 | Part of the Season Pass | |
| Shattered Embrace | Steam only. |
Essential improvements
Patches
- The latest retail patch is v1.3 for both Windows and OS X. Digital distribution versions are at v2.0+.
OS X version download (Royal and Premium retail versions)
- Owners of Windows-only retail special editions can download the OS X installer. The Windows install DVD is required.
Skip intro videos
| Skip intro videos[citation needed] |
|---|
|
Stuttering fix
- On newer CPUs, the game may have mild to severe stuttering.
Set core affinity for TwoWorlds2.exe to up to 4 threads[citation needed]
|
|---|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | HKEY_CURRENT_USER\Software\Reality Pump\TwoWorlds2\ |
| macOS (OS X) | $HOME/Library/Application Support/TW2ConfigFolder/conf.xml |
| Linux | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/7520/pfx/[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Saved Games\Two Worlds II\ |
| macOS (OS X) | $HOME/Documents/TW2Profile/ |
| Linux | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/7520/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| GOG Galaxy | ||
| Steam Cloud | Approx. 954 MB available. |
Video
| Graphics feature | State | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | Default is 45°.[6] For other values see Field of view (FOV). | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | Up to 16x. | ||
| Anti-aliasing (AA) | Up to 4x MSAA. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | No frame rate or refresh rate cap.[7] | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Field of view (FOV)
| Set FOV value[6] |
|---|
|
High dynamic range (HDR)
| Disable HDR |
|---|
|
Disable blur effect when running
| Disable blur effect when running |
|---|
|
Input
- Mouse is unusable if controller is present.
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | Toggle Hardware Cursor in Settings, Interface. | |
| Mouse input in menus | Unplug or disable controller and restart the game if not working. | |
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | XInput controllers only. | |
| Full controller support | Text fields require keyboard. | |
| Controller remapping | See the glossary page for potential workarounds. | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | See the glossary page for potential workarounds. |
|---|
| Nintendo controllers |
|---|
| Other controller(s) | See the glossary page for potential workarounds. |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| EAX support | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Czech | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Polish | ||||
| Brazilian Portuguese | Fan translation by Tribo Gamer; download. | |||
| Russian | ||||
| Spanish |
Network
- Online features require registering an account in-game with the product key.
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | ||||
| Online play | 8 | Co-op, Versus |
||
Connection types
| Type | Native | Notes |
|---|---|---|
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP |
Issues fixed
"Two Worlds II has stopped working" crash at launch
| Install the NVIDIA PhysX System Software[citation needed] |
|---|
Interface elements go beyond the screen edges
- Some TVs and other non-standard displays will not show the entire image so UI elements may get cut off. Two Worlds II has a built-in feature to counter this.
- If possible disable the cropping behaviour in the display's own settings first (see Overscan for details).
| Use safe area in interface[citation needed] |
|---|
|
Fix view distance LOD bug in v2.0+
- In the 2.0+ versions of the game there's a bug with the LOD on higher view distances. It's noticeable on the mountains in the Savannah and near the ocean. This can be fixed by increasing the margin for when adjacent level cells get loaded.
- This fix can cause crashes in the Shattered Embrace DLC. Simply remove the lines or rename/delete the
AutoexecGame2.confile if this occurs.
| Increase the loadlevelmargin |
|---|
|
Unable to use Keyboard and Mouse
- If there is a joystick/gamepad plugged in, the game switches to using that. To prevent this from happening (disable joystick):
| Disable joystick |
|---|
|
VR support
| 3D modes | State | Notes | |
|---|---|---|---|
| Native 3D | Dual-View Rendering Side-by Side and AMD HD3D support. Launch with supplied shortcut or use -adapter command line argument. |
||
| Nvidia 3D Vision | Dual-View Rendering Launch with supplied shortcut or use -adapter command line argument. See also Helix Mod: Two Worlds 2 (DX9). |
||
| TriDef 3D | [8] | ||
| vorpX | Dual-View Rendering (G3D) User created game profile. |
||
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9.0c, 10 | [9] |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | |||
| macOS (OS X) | |||
| Linux |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | PhysX |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 7, 8, 10 | |||
| Processor (CPU) | Intel Dual-Core 2.0 GHz AMD Dual-Core 2.0 GHz | Intel Quad-Core 2.4 GHz AMD Quad-Core 2.4 GHz |
||
| System memory (RAM) | 4 GB | 8 GB | ||
| Storage drive (HDD/SSD) | 12 GB | 20 GB | ||
| Video card (GPU) | 512 MB of VRAM DirectX 10 compatible Shader model 3.0 support | 2 GB of VRAM Shader model 4.0 support |
||
| Sound (audio device) | Stereo, DirectX compatible | 5.1 | ||
| Other | Internet connection | |||
| macOS (OS X) | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10.6.3 | |||
| Processor (CPU) | Intel Mac 2.0 GHz | Multi-Core CPU | ||
| System memory (RAM) | 4 GB | 8 GB | ||
| Storage drive (HDD/SSD) | 12 GB | 20 GB | ||
| Video card (GPU) | 512 MB of VRAM Shader model 4.0 support | AMD Radeon HD 2900 Nvidia GeForce 8800 GTX 2 GB of VRAM |
||
| Other | Internet connection | |||
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/7520/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (7520) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Two Worlds II: Call of the Tenebrae will be released June 15th 2017 - Steam Community :: Group Announcements :: Two Worlds II - last accessed on 17 May 2023
- ↑ two-worlds-ii - Games for Windows - last accessed on 19 August 2022
- ↑ Steam - Two Worlds II HD - Two Worlds III enters development + + + Two Worlds II gets major engine update and new DLC + + + - last accessed on 2025-09-13
- "We’re also excited to announce a major engine update for Two Worlds II, and we’re going to need it, because while we’re laying down the basics for the third installment in the series, this year we’re also going to be releasing eight new Two Worlds II multiplayer maps and two brand-new, single-player Two Worlds II DLCs, Call of the Tenebrae and Shattered Embrace!"
- ↑ SteamDB - Depot 456226 for Two Worlds II HD - last accessed on 2025-09-13
- "Last known name: Two Worlds II - Update 2.0 HD - Windows [...] Seen Date: 15 June 2017 – 14:17:54 UTC"
- ↑ SteamDB - Displaying change U:5342891 - last accessed on 2025-09-13
- "13 July 2017 – 16:30:08 UTC - Changed Store Name – Two Worlds II HD"
- ↑ 6.0 6.1 Two Worlds II | WSGF - last accessed on 2025-03-03
- ↑ New 120Hz Games Report - last accessed on May 2023
- ↑ Supported Games | TriDef 3D
- ↑ Verified by User:Aemony on 2025-08-23
TwoWorlds2.exeuses D3D9 andTwoWorlds2_DX10.exeuses D3D10. Verified using RivaTuner Statistics Server (RTSS).