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Not to be confused with YORG.io.
General information
- GitHub page
Availability
Game data
Configuration file(s) location
| System |
Location |
| Windows |
|
| macOS (OS X) |
|
| Linux |
|
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
| System |
Location |
| Windows |
|
| macOS (OS X) |
|
| Linux |
|
Video
Input
Audio
| Audio feature |
State |
Notes |
| Separate volume controls |
|
|
| Surround sound |
|
|
| Subtitles |
|
|
| Closed captions |
|
|
| Mute on focus lost |
|
|
| Royalty free audio |
|
|
Localizations
| Language |
UI |
Audio |
Sub |
Notes |
| English |
|
|
|
|
| Italian |
|
|
|
|
Network
- Considered experimental by the developer.[1]
Multiplayer types
Connection types
Other information
API
| Executable |
32-bit |
64-bit |
Notes |
| Windows |
|
|
|
| macOS (OS X) | |
|
|
| Linux | |
|
|
Middleware
System requirements
| Windows |
|
Minimum |
| Operating system (OS) |
|
| Processor (CPU) |
|
| System memory (RAM) |
2 GB |
| Storage drive (HDD/SSD) |
1 GB |
References
- ↑ itch.io - Yorg 0.11 has been released! - last accessed on 2025-09-16
- "Please, consider the online multiplayer as experimental. It should work (there are no known bugs). But, when the server is overloaded (as instance, when it is building a new version of Yorg), Yorg's server process may be killed by Linux's OOM killer. Unfortunately, I can't buy more resources for the server, and I use it for several things (building pipeline, Yorg's game server, Yorg's related projects, ...). While I constantly hope to get more resources from our Patreon campaign to improve the situation, I should refactor the server code to get it lean (so, I can get the server more stable even with low resources)."