Open Source Swift System Software for Linux

Swift System Software for Linux

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Browse free open source Swift System Software for Linux and projects below. Use the toggles on the left to filter open source Swift System Software for Linux by OS, license, language, programming language, and project status.

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  • 1
    Bluesnooze

    Bluesnooze

    Sleeping Mac = Bluetooth off

    Bluesnooze prevents your sleeping Mac from connecting to Bluetooth accessories. If you pair Bluetooth headphones or speakers with both your phone & Mac it can be frustrating when your sleeping Mac connects intermittently and disrupts the audio. With Bluesnooze the Bluetooth connection is switched off when your Mac sleeps, and switched on when your Mac wakes.
    Downloads: 7 This Week
    Last Update:
    See Project
  • 2
    KeyboardKit

    KeyboardKit

    KeyboardKit is a Swift library that helps you build custom keyboard

    KeyboardKit helps you build custom keyboard extensions with Swift and SwiftUI. KeyboardKit is a Swift-based SDK that helps you build custom keyboard extensions with Swift and SwiftUI. It extends the native keyboard APIs and provides you with a lot of functionality. The KeyboardKit project is open-source and completely free. It's hosted at GitHub, which is where you find information, documentation, sample code, demo apps etc. KeyboardKit Pro is a license-based extension to KeyboardKit. It unlocks a bunch of pro features, like more locales, localized system keyboards, local and remote autocomplete etc. KeyboardKit comes with support for 50+ locales, with more being added over time. KeyboardKit has tools for customizing everything from keys, key behavior, layout, callout actions, audio & haptic feedback, colors and styling, autocomplete etc. The KeyboardKit app let you create keyboards directly on your iPhone and iPad.
    Downloads: 6 This Week
    Last Update:
    See Project
  • 3
    KeyboardShortcuts

    KeyboardShortcuts

    Add user-customizable global keyboard shortcuts (hotkeys) to your mac

    This package lets you add support for user-customizable global keyboard shortcuts to your macOS app in minutes. It's fully sandbox and Mac App Store compatible. And it's used in production by Dato, Jiffy, Plash, and Lungo.
    Downloads: 6 This Week
    Last Update:
    See Project
  • 4
    Defaults

    Defaults

    Swifty and modern UserDefaults

    Store key-value pairs persistently across launches of your app. It uses UserDefaults underneath but exposes a type-safe facade with lots of nice conveniences. It's used in production by all my apps (4 million+ users).
    Downloads: 3 This Week
    Last Update:
    See Project
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  • 5
    Kawa

    Kawa

    A macOS input source switcher with user-defined shortcuts

    A macOS input source switcher with user-defined shortcuts.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 6
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing or machine vision against image or video sources. By relying on the GPU to run these operations, performance improvements of 100X or more over CPU-bound code can be realized. This is particularly noticeable in mobile or embedded devices. On an iPhone 4S, this framework can easily process 1080p video at over 60 FPS. On a Raspberry Pi 3, it can perform Sobel edge detection on live 720p video at over 20 FPS.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 7
    Settings

    Settings

    Add a settings window to your macOS app in minutes

    Add a settings window to your macOS app in minutes. Just pass in some view controllers and this package will take care of the rest. Built-in SwiftUI support. This package is compatible with macOS 13 and automatically uses Settings instead of Preferences in the window title on macOS 13 and later.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 8
    SwiftNIO

    SwiftNIO

    Network application framework for protocol servers and clients

    SwiftNIO is a cross-platform asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients. Low-level protocol implementations are often a collection of ChannelHandlers that implement a protocol but still require the user to have a good understanding of SwiftNIO. Often, low-level protocol implementations will then be wrapped in high-level libraries with a nicer, more user-friendly API. High-level implementations are usually libraries that come with an API that doesn't expose SwiftNIO's ChannelPipeline and can therefore be used with very little (or no) SwiftNIO-specific knowledge. The implementations listed below do still do all of their I/O in SwiftNIO and integrate really well with the SwiftNIO ecosystem. SwiftNIO aims to support all of the platforms where Swift is supported. Currently, it is developed and tested on macOS and Linux.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 9
    CameraController

    CameraController

    Control USB Cameras from an app

    Control your camera's settings without using the software provided (or not) by the company.
    Downloads: 0 This Week
    Last Update:
    See Project
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  • 10
    GIOVANNI

    GIOVANNI

    A Gameboy Emulator for the Apple Watch

    Games are loaded from your iPhone's documents directory. In iTunes, drop .gb or .gbc files into the Giovanni app documents folder, and they'll show up automatically on your Apple Watch. When you play a game for the first time, it'll download to your watch and get cached in the watch's documents directory. Subsequent loads are immediate. Emulator saving and loading is automatic and happen whenever the app gets closed/inactivated or opened/activated. In-game saving and loading is completely separate. If for some reason the emulator save gets corrupted, force-touching the screen will bring up the option to reset the emulator, allowing you to resume your in-game save.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 11
    Networking

    Networking

    Concise networking code leveraging async-await, Decodable & Generics

    Networking brings together URLSession, async-await (or Combine ), Decodable and Generics to simplify connecting to a JSON API. By providing a lightweight client that automates boilerplate code everyone has to write. By exposing a delightfully simple API to get the job done simply, clearly, and quickly. Getting swift models from a JSON API is now a problem of the past.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12
    SwiftTreeSitter

    SwiftTreeSitter

    Swift API for the tree-sitter incremental parsing system

    Swift API for the tree-sitter incremental parsing system. The SwiftTreeSitter target is a close match to the C runtime API. It adds only a few additional types to help support querying. It is fairly low-level, and there will be significant work to use it in a real project. SwiftTreeSitterLayer is an abstraction built on top of SwiftTreeSitter. It supports documents with nested languages and transparent querying across those nestings. It also supports asynchronous language resolution. While still low-level, SwiftTreeSitterLayer is easier to work with while also supporting more features.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 13
    URL Routing

    URL Routing

    A bidirectional router with more type safety and less fuss

    swift-url-routing is a bidirectional router with more type safety and less fuss. This library is built with Parsing. ​
    Downloads: 0 This Week
    Last Update:
    See Project
  • 14
    Venice

    Venice

    Coroutines, structured concurrency and CSP for Swift on Mac and Linux

    Coroutines, structured concurrency, and CSP for Swift on macOS and Linux. You can use Venice in multi-threaded programs. However, individual threads are strictly separated. You may think of each thread as a separate process. In particular, a coroutine created in a thread will be executed in that same thread, and it will never migrate to a different one.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15
    OmniEdge

    OmniEdge

    Bringing intranet on the internet with Zero-Config Mesh VPNS.

    OmniEdge is an Open source p2p layer 2 , zero-config mesh VPN infrastructure, a traditional VPN, AWS VPC, Ngrok, DDNS alternative. No central server, easy to scale with less maintenance. What happens in intranet, stays in in intranet.
    Downloads: 1 This Week
    Last Update:
    See Project
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