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+ Added functions AreSameVector3D and AreDifferentVector3D to a3dge.Math3D.

+ Added method that calculates bounding boxes for polyhedrons.
* Fixed CreateBox (Duh!).
- Removed method TObject3D.CollidedWith.
+ Added event TObject3D.onCollideWith.
* Fixed bounding volume rendering (Duh!).
* Some changes to the collision checking code to deal with onCollideWith, but
seems it doesn't work.
* A few changes to ex_world to make it cleaner.

niunio 2025-06-05

changed /trunk/docs/internal/a3dge.roadmap.md
changed /trunk/src/docs/a3dge.pds
changed /trunk/src/engine/a3dge.math3d.pas
changed /trunk/src/engine/a3dge.model3d.pas
changed /trunk/src/engine/a3dge.pas
changed /trunk/src/engine/a3dge.prims3d.pas
changed /trunk/src/engine/a3dge.world3d.pas
changed /trunk/src/examples/ex_test.pp
changed /trunk/src/examples/ex_world.pp
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/trunk/src/docs/a3dge.pds Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.math3d.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.model3d.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.prims3d.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.world3d.pas Diff Switch to side-by-side view
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/trunk/src/examples/ex_test.pp Diff Switch to side-by-side view
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/trunk/src/examples/ex_world.pp Diff Switch to side-by-side view
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