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From: SourceForge.net <no...@so...> - 2006-07-21 21:16:32
|
Bugs item #1526681, was opened at 2006-07-21 22:09 Message generated for change (Comment added) made by kanima You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1526681&group_id=38274 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Graphics Group: None Status: Open Resolution: None Priority: 5 Submitted By: Eli-Jean Leyssens (kanima) Assigned to: Maarten ter Huurne (mthuurne) Summary: SDLGL-PP and dual-display: several problems Initial Comment: I've got an ATI 9600XT card (from Sapphire) and have set my monitor as the first display and my TV as the second (not cloned or stretched, just an extended desktop). When using the SDLGL-PP renderer the following problem occurs: I start openMSX from catapult in a window (on the primary display, the monitor). I then switch to fullscreen on the primary display, the monitor (that works just fine). But when I switch back FROM fullscreen to the desktop the following error is displayed in the Catapult status info: Couldn't activate renderer SDLGL-PP: Your video card (or less likely video card driver) doesn't support OpenGL 2.0. It's required for the SDLGL-PP renderer. AND then the renderer is set back to just SDL... When I disable the second display all together then this problem doesn't occur and I can happily change from windowed to fullscreen mode and back without any complaints from openMSX... ---------------------------------------------------------------------- >Comment By: Eli-Jean Leyssens (kanima) Date: 2006-07-21 23:16 Message: Logged In: YES user_id=897828 oh, i've just noticed that not only opened windows are moved, also windows that are minimized to the taskbar (now have to open 20 windows and move them all back to the primary display) ---------------------------------------------------------------------- Comment By: Manuel Bilderbeek (manuelbi) Date: 2006-07-21 23:13 Message: Logged In: YES user_id=78178 Looks like a bug in SDL... :( ---------------------------------------------------------------------- Comment By: Eli-Jean Leyssens (kanima) Date: 2006-07-21 23:11 Message: Logged In: YES user_id=897828 About the moving windows: after a couple of switches to and fro fullscreen they all end up on the second display... ---------------------------------------------------------------------- Comment By: Eli-Jean Leyssens (kanima) Date: 2006-07-21 23:10 Message: Logged In: YES user_id=897828 Another strange thing is that everything I switch to fullscreen mode all actually opened windows are moved right by 100 to 200 pixels (my guess is that exact amount is the difference between the desktop resolution and the fullscreen resolution) ---------------------------------------------------------------------- Comment By: Eli-Jean Leyssens (kanima) Date: 2006-07-21 23:00 Message: Logged In: YES user_id=897828 btw, running Windows XP (SP2), and Catalyst 06.5 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1526681&group_id=38274 |
From: SourceForge.net <no...@so...> - 2006-07-21 21:14:05
|
Bugs item #1526681, was opened at 2006-07-21 22:09 Message generated for change (Comment added) made by manuelbi You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1526681&group_id=38274 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Graphics Group: None Status: Open Resolution: None Priority: 5 Submitted By: Eli-Jean Leyssens (kanima) Assigned to: Maarten ter Huurne (mthuurne) >Summary: SDLGL-PP and dual-display: several problems Initial Comment: I've got an ATI 9600XT card (from Sapphire) and have set my monitor as the first display and my TV as the second (not cloned or stretched, just an extended desktop). When using the SDLGL-PP renderer the following problem occurs: I start openMSX from catapult in a window (on the primary display, the monitor). I then switch to fullscreen on the primary display, the monitor (that works just fine). But when I switch back FROM fullscreen to the desktop the following error is displayed in the Catapult status info: Couldn't activate renderer SDLGL-PP: Your video card (or less likely video card driver) doesn't support OpenGL 2.0. It's required for the SDLGL-PP renderer. AND then the renderer is set back to just SDL... When I disable the second display all together then this problem doesn't occur and I can happily change from windowed to fullscreen mode and back without any complaints from openMSX... ---------------------------------------------------------------------- >Comment By: Manuel Bilderbeek (manuelbi) Date: 2006-07-21 23:13 Message: Logged In: YES user_id=78178 Looks like a bug in SDL... :( ---------------------------------------------------------------------- Comment By: Eli-Jean Leyssens (kanima) Date: 2006-07-21 23:11 Message: Logged In: YES user_id=897828 About the moving windows: after a couple of switches to and fro fullscreen they all end up on the second display... ---------------------------------------------------------------------- Comment By: Eli-Jean Leyssens (kanima) Date: 2006-07-21 23:10 Message: Logged In: YES user_id=897828 Another strange thing is that everything I switch to fullscreen mode all actually opened windows are moved right by 100 to 200 pixels (my guess is that exact amount is the difference between the desktop resolution and the fullscreen resolution) ---------------------------------------------------------------------- Comment By: Eli-Jean Leyssens (kanima) Date: 2006-07-21 23:00 Message: Logged In: YES user_id=897828 btw, running Windows XP (SP2), and Catalyst 06.5 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1526681&group_id=38274 |
From: SourceForge.net <no...@so...> - 2006-07-21 21:13:01
|
Bugs item #1526703, was opened at 2006-07-21 23:07 Message generated for change (Comment added) made by manuelbi You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1526703&group_id=38274 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. >Category: Graphics Group: None Status: Open Resolution: None Priority: 5 Submitted By: Eli-Jean Leyssens (kanima) Assigned to: Nobody/Anonymous (nobody) >Summary: SDLGL-PP, scale 3, glow and fullscreen: ghost images show up Initial Comment: Running 0.6.1 beta on Windows XP (SP2), Catalyst 06.5 and Sapphire 9600XT. When using the SDLGL-PP renderer, with a scale of 3 only (2 and 4 work just fine) and going fullscreen there are several problems: First: the msx screen isn't positioned correctly (moved down and left) Second: the more "glow" is increased, the more ghost images are shown vertically (yes, not just for moving objects, but also for static images). Same settings with SDL and SDLGL work just fine. Scale 2 and 4 look just fine as well and in a window everything looks dandy too. ---------------------------------------------------------------------- >Comment By: Manuel Bilderbeek (manuelbi) Date: 2006-07-21 23:12 Message: Logged In: YES user_id=78178 <kanima> btw, the offset between the frames grows as i increase glow <kanima> but, the amount of desktop doesn't change ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1526703&group_id=38274 |
From: SourceForge.net <no...@so...> - 2006-07-21 21:12:00
|
Bugs item #1526681, was opened at 2006-07-21 22:09 Message generated for change (Comment added) made by kanima You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1526681&group_id=38274 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Graphics Group: None Status: Open Resolution: None Priority: 5 Submitted By: Eli-Jean Leyssens (kanima) Assigned to: Maarten ter Huurne (mthuurne) Summary: SDLGL-PP and dual-display with 9600xt Initial Comment: I've got an ATI 9600XT card (from Sapphire) and have set my monitor as the first display and my TV as the second (not cloned or stretched, just an extended desktop). When using the SDLGL-PP renderer the following problem occurs: I start openMSX from catapult in a window (on the primary display, the monitor). I then switch to fullscreen on the primary display, the monitor (that works just fine). But when I switch back FROM fullscreen to the desktop the following error is displayed in the Catapult status info: Couldn't activate renderer SDLGL-PP: Your video card (or less likely video card driver) doesn't support OpenGL 2.0. It's required for the SDLGL-PP renderer. AND then the renderer is set back to just SDL... When I disable the second display all together then this problem doesn't occur and I can happily change from windowed to fullscreen mode and back without any complaints from openMSX... ---------------------------------------------------------------------- >Comment By: Eli-Jean Leyssens (kanima) Date: 2006-07-21 23:11 Message: Logged In: YES user_id=897828 About the moving windows: after a couple of switches to and fro fullscreen they all end up on the second display... ---------------------------------------------------------------------- Comment By: Eli-Jean Leyssens (kanima) Date: 2006-07-21 23:10 Message: Logged In: YES user_id=897828 Another strange thing is that everything I switch to fullscreen mode all actually opened windows are moved right by 100 to 200 pixels (my guess is that exact amount is the difference between the desktop resolution and the fullscreen resolution) ---------------------------------------------------------------------- Comment By: Eli-Jean Leyssens (kanima) Date: 2006-07-21 23:00 Message: Logged In: YES user_id=897828 btw, running Windows XP (SP2), and Catalyst 06.5 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1526681&group_id=38274 |
From: SourceForge.net <no...@so...> - 2006-07-21 21:10:53
|
Bugs item #1526681, was opened at 2006-07-21 22:09 Message generated for change (Comment added) made by kanima You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1526681&group_id=38274 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Graphics Group: None Status: Open Resolution: None Priority: 5 Submitted By: Eli-Jean Leyssens (kanima) Assigned to: Maarten ter Huurne (mthuurne) Summary: SDLGL-PP and dual-display with 9600xt Initial Comment: I've got an ATI 9600XT card (from Sapphire) and have set my monitor as the first display and my TV as the second (not cloned or stretched, just an extended desktop). When using the SDLGL-PP renderer the following problem occurs: I start openMSX from catapult in a window (on the primary display, the monitor). I then switch to fullscreen on the primary display, the monitor (that works just fine). But when I switch back FROM fullscreen to the desktop the following error is displayed in the Catapult status info: Couldn't activate renderer SDLGL-PP: Your video card (or less likely video card driver) doesn't support OpenGL 2.0. It's required for the SDLGL-PP renderer. AND then the renderer is set back to just SDL... When I disable the second display all together then this problem doesn't occur and I can happily change from windowed to fullscreen mode and back without any complaints from openMSX... ---------------------------------------------------------------------- >Comment By: Eli-Jean Leyssens (kanima) Date: 2006-07-21 23:10 Message: Logged In: YES user_id=897828 Another strange thing is that everything I switch to fullscreen mode all actually opened windows are moved right by 100 to 200 pixels (my guess is that exact amount is the difference between the desktop resolution and the fullscreen resolution) ---------------------------------------------------------------------- Comment By: Eli-Jean Leyssens (kanima) Date: 2006-07-21 23:00 Message: Logged In: YES user_id=897828 btw, running Windows XP (SP2), and Catalyst 06.5 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1526681&group_id=38274 |
From: SourceForge.net <no...@so...> - 2006-07-21 21:07:23
|
Bugs item #1526703, was opened at 2006-07-21 23:07 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1526703&group_id=38274 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Eli-Jean Leyssens (kanima) Assigned to: Nobody/Anonymous (nobody) Summary: SDLGL-PP, scale 3, glow and fullscreen Initial Comment: Running 0.6.1 beta on Windows XP (SP2), Catalyst 06.5 and Sapphire 9600XT. When using the SDLGL-PP renderer, with a scale of 3 only (2 and 4 work just fine) and going fullscreen there are several problems: First: the msx screen isn't positioned correctly (moved down and left) Second: the more "glow" is increased, the more ghost images are shown vertically (yes, not just for moving objects, but also for static images). Same settings with SDL and SDLGL work just fine. Scale 2 and 4 look just fine as well and in a window everything looks dandy too. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1526703&group_id=38274 |
From: SourceForge.net <no...@so...> - 2006-07-21 21:00:23
|
Bugs item #1526681, was opened at 2006-07-21 22:09 Message generated for change (Comment added) made by kanima You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1526681&group_id=38274 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Graphics Group: None Status: Open Resolution: None Priority: 5 Submitted By: Eli-Jean Leyssens (kanima) Assigned to: Maarten ter Huurne (mthuurne) Summary: SDLGL-PP and dual-display with 9600xt Initial Comment: I've got an ATI 9600XT card (from Sapphire) and have set my monitor as the first display and my TV as the second (not cloned or stretched, just an extended desktop). When using the SDLGL-PP renderer the following problem occurs: I start openMSX from catapult in a window (on the primary display, the monitor). I then switch to fullscreen on the primary display, the monitor (that works just fine). But when I switch back FROM fullscreen to the desktop the following error is displayed in the Catapult status info: Couldn't activate renderer SDLGL-PP: Your video card (or less likely video card driver) doesn't support OpenGL 2.0. It's required for the SDLGL-PP renderer. AND then the renderer is set back to just SDL... When I disable the second display all together then this problem doesn't occur and I can happily change from windowed to fullscreen mode and back without any complaints from openMSX... ---------------------------------------------------------------------- >Comment By: Eli-Jean Leyssens (kanima) Date: 2006-07-21 23:00 Message: Logged In: YES user_id=897828 btw, running Windows XP (SP2), and Catalyst 06.5 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1526681&group_id=38274 |
From: SourceForge.net <no...@so...> - 2006-07-21 20:09:06
|
Bugs item #1526681, was opened at 2006-07-21 22:09 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1526681&group_id=38274 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Graphics Group: None Status: Open Resolution: None Priority: 5 Submitted By: Eli-Jean Leyssens (kanima) Assigned to: Maarten ter Huurne (mthuurne) Summary: SDLGL-PP and dual-display with 9600xt Initial Comment: I've got an ATI 9600XT card (from Sapphire) and have set my monitor as the first display and my TV as the second (not cloned or stretched, just an extended desktop). When using the SDLGL-PP renderer the following problem occurs: I start openMSX from catapult in a window (on the primary display, the monitor). I then switch to fullscreen on the primary display, the monitor (that works just fine). But when I switch back FROM fullscreen to the desktop the following error is displayed in the Catapult status info: Couldn't activate renderer SDLGL-PP: Your video card (or less likely video card driver) doesn't support OpenGL 2.0. It's required for the SDLGL-PP renderer. AND then the renderer is set back to just SDL... When I disable the second display all together then this problem doesn't occur and I can happily change from windowed to fullscreen mode and back without any complaints from openMSX... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1526681&group_id=38274 |
From: SourceForge.net <no...@so...> - 2006-07-01 21:06:38
|
Bugs item #1515648, was opened at 2006-07-01 23:06 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1515648&group_id=38274 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Jorrith Schaap (jorito) Assigned to: Nobody/Anonymous (nobody) Summary: Compile errors on Intel Mac Initial Comment: On a Intel Mac Mini Core Duo (Tiger 10.4.7) I get the following error when compiling. This happens with the default build flavour, the devel flavour doesn't give this compile error. Compiling file/FileOperations.cc... In file included from /System/Library/Frameworks/ CoreServices.framework/Frameworks/CarbonCore.framework/ Headers/MachineExceptions.h:29, from /System/Library/Frameworks/ CoreServices.framework/Frameworks/CarbonCore.framework/ Headers/DriverServices.h:32, from /System/Library/Frameworks/ CoreServices.framework/Frameworks/CarbonCore.framework/ Headers/CarbonCore.h:125, from /System/Library/Frameworks/ CoreServices.framework/Headers/CoreServices.h:21, from /System/Library/Frameworks/Carbon.framework/ Headers/Carbon.h:20, from src/file/FileOperations.cc:22: /usr/lib/gcc/i686-apple-darwin8/4.0.1/include/xmmintrin.h:35:3: error: #error "SSE instruction set not enabled" /System/Library/Frameworks/CoreServices.framework/Frameworks/ CarbonCore.framework/Headers/MachineExceptions.h:254: error: '__m128' does not name a type /System/Library/Frameworks/CoreServices.framework/Frameworks/ CarbonCore.framework/Headers/MachineExceptions.h:255: error: '__m128i' does not name a type /System/Library/Frameworks/CoreServices.framework/Frameworks/ CarbonCore.framework/Headers/MachineExceptions.h:256: error: '__m128d' does not name a type make: *** [derived/x86-darwin-i686/obj/file/FileOperations.o] Error 1 ChangeLog version is this: $Id: ChangeLog,v 1.2133 2006/06/29 20:21:13 m9710797 Exp $ ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1515648&group_id=38274 |
From: SourceForge.net <no...@so...> - 2006-07-01 15:03:20
|
Bugs item #1515567, was opened at 2006-07-01 17:03 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1515567&group_id=38274 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Graphics Group: None Status: Open Resolution: None Priority: 5 Submitted By: Manuel Bilderbeek (manuelbi) Assigned to: Maarten ter Huurne (mthuurne) Summary: VDP Pirates shouldn't work on at least HX-10 Initial Comment: The VDP Pirates demo does not run properly on (at least) one real Toshiba HX-10, while it does run on openMSX's HX-10. Attached is a ROM and a screenshot of the result on the real HX-10 (it blinks). See also http://www.msx.org/VDP-Pirates-Demo.newspost3752.html ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=1515567&group_id=38274 |