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| Aaargh! | |
|---|---|
| Developer(s) | Binary Design, Sculptured Software |
| Publisher(s) | Arcadia Systems, Melbourne House |
| Year released | 1988 |
| System(s) | Commodore Amiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64/128, DOS, MSX, Sinclair ZX Spectrum |
| Designer(s) | Steve Coleman |
|---|---|
| Genre(s) | Action-adventure |
| Players | 1 |
| Modes | Single player |
- For the Games Machine Ltd. game, see Aaargh! Condor. For the Nickelodeon game, see Aaahh!!! Real Monsters.
Aaargh! is a computer game in which the player controls a giant monster, either an Ogre or a Lizard, with the goal of crushing and destroying everything in its path, across different lands and periods of history.
It was programmed by Steve Coleman, with artwork by Joe Hitchens.