Happy Holidays!
3 years ago
General
It's getting cold and chilly up here in North America, back from my UK vacation, I was thinking to myself that I really ought to visit more tropical destinations, maybe get some tanning in.
Wishing everyone who views this a wonderful holiday season and of course, a happy New Year as well. 2022 was a solid year for me, good things happened in my life, and I think I made more progress drawing in 1 year than I had in the past 10, I don't know what changed to be totally honest, but it may be that for the first time in a while, my job allowed me more time to myself, at least compared to the last 3 or 4 years of working remote.
Like many of my new and existing home office boyos, balance is everything, I am lucky enough to get on with my job without too much anxiety or stress, but at the end of the day, like I am sure it is for the majority of us, leaves me unfulfilled spiritually, creatively, etc. No surprise to anyone who is here on FA/Furry Twitter/etc, while I am sure this IS the job for a few of us, for me it's my daily mental floss, picking out the bits of corporate plaque built up in between my frontal lobes wrinkles and keeping me going. I have been using the time I have to apply myself in areas like proportion, perspective, and line quality.
So now that 2022 is almost over, some of the things I want to focus on for the next year are workflow optimization and shading. It takes me a long time to do a render, and when I am a more than 60% done with something, even if I am not satisfied with the base sketch or pose, I feel the compulsive need to finish it, because at that point, even for a single subject, it can take me upwards of 6-8 hours to get past my line-work stage. I feel if I walk away from the piece and set it down, I become uncomfortable with the amount of time "wasted" by not finishing it. If I spend less time working faster to get to that stage, I wont feel as bad walking away, and I can get there by mastering shortcuts. I have tried keyboards configs, my Wacom has side buttons that I bungle constantly; terrible hand eye coordination, I don't play as many video games as I used to... Any tips for the dexterously challenged would be helpful and appreciated.
Another thing I want to work on are more game projects, the last project I worked on was in 2021, so its been almost 2 years since I put something out, and as a goal for 2023 I will change that, lord knows I have a lot of assets from working on an unreleased VN, I may repurpose the VN into a point and click.
Last thing I want to work on is nailing down a style, so that when you look at my artwork, you don't have to look at my signature all the way at the bottom, bold and sanserif'd as it may be :^)
Santa better take note here I got a lot of asks, see you all in the New Year!
NEXT CON : ANW 2023 | FC 2023 | LVFC 2023 | (?)FWA 2023
Wishing everyone who views this a wonderful holiday season and of course, a happy New Year as well. 2022 was a solid year for me, good things happened in my life, and I think I made more progress drawing in 1 year than I had in the past 10, I don't know what changed to be totally honest, but it may be that for the first time in a while, my job allowed me more time to myself, at least compared to the last 3 or 4 years of working remote.
Like many of my new and existing home office boyos, balance is everything, I am lucky enough to get on with my job without too much anxiety or stress, but at the end of the day, like I am sure it is for the majority of us, leaves me unfulfilled spiritually, creatively, etc. No surprise to anyone who is here on FA/Furry Twitter/etc, while I am sure this IS the job for a few of us, for me it's my daily mental floss, picking out the bits of corporate plaque built up in between my frontal lobes wrinkles and keeping me going. I have been using the time I have to apply myself in areas like proportion, perspective, and line quality.
So now that 2022 is almost over, some of the things I want to focus on for the next year are workflow optimization and shading. It takes me a long time to do a render, and when I am a more than 60% done with something, even if I am not satisfied with the base sketch or pose, I feel the compulsive need to finish it, because at that point, even for a single subject, it can take me upwards of 6-8 hours to get past my line-work stage. I feel if I walk away from the piece and set it down, I become uncomfortable with the amount of time "wasted" by not finishing it. If I spend less time working faster to get to that stage, I wont feel as bad walking away, and I can get there by mastering shortcuts. I have tried keyboards configs, my Wacom has side buttons that I bungle constantly; terrible hand eye coordination, I don't play as many video games as I used to... Any tips for the dexterously challenged would be helpful and appreciated.
Another thing I want to work on are more game projects, the last project I worked on was in 2021, so its been almost 2 years since I put something out, and as a goal for 2023 I will change that, lord knows I have a lot of assets from working on an unreleased VN, I may repurpose the VN into a point and click.
Last thing I want to work on is nailing down a style, so that when you look at my artwork, you don't have to look at my signature all the way at the bottom, bold and sanserif'd as it may be :^)
Santa better take note here I got a lot of asks, see you all in the New Year!
NEXT CON : ANW 2023 | FC 2023 | LVFC 2023 | (?)FWA 2023
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