The Iron Maiden...the Judas cradle...the breaking wheel...the rack... 

Humans excel at finding new, malevolent ways to inflict pain and suffering upon others. 

Hundreds of torturing methods have been documented throughout history, but where did they come from? 

...

Schools...in their respective regions, each of those being branches of one, hellish institute...excellently hidden from everyone...known in many languages as: 

The school of Art and Pain... 

Where both are sides of the same coin...

____________________________________________

After ten years in that school, your graduation project is up...

The final obstacle before your graduation...

An obstacle that is more dangerous than you think...

Do you have what it takes to pass it?

____________________________________________

Featuring:

Around 14k words

Brutal torture devices

Grotesque pixel art by the one and only Bujinski

The iconic busts of the one and only LiminAce

A gripping, dark storyline by the one and only Doma

Cool cameos including but not limited to:

1) A very real indie game developer who you most likely know

2) The descendant of a Lovecraftian creation

3) Imaginary descendants of historical figures

And more :)

Oh and most importantly...

A JoJo reference

____________________________________________

Playtime: Around an hour and a half, movie length basically!

This game was made for the RPG Maker Horror Game Jam #9: School of Dark Arts

____________________________________________

This game is a work of fiction. All characters, events, and entities depicted are entirely fictional, with the exception of one individual who appears as a cameo with their full permission. Any resemblance to real persons, living or dead, is purely coincidental unless explicitly stated. This game is not affiliated with or endorsed by any real-world entities, franchises, or intellectual property holders. It is intended for entertainment purposes only.

StatusReleased
PlatformsHTML5, Windows, macOS, Android
Rating
Rated 4.7 out of 5 stars
(12 total ratings)
AuthorsDoma, Bujinski, LiminAce
GenreVisual Novel
Made withRPG Maker, Aseprite
TagsCreepy, Dark, Gore, Horror, Parody, Pixel Art, RPG Maker, Story Rich, Violent
Average sessionA few minutes
InputsKeyboard, Mouse, Touchscreen

Download

Download NowName your own price

Click download now to get access to the following files:

Engineering_Marvels_From_Hell_Win_1.4.zip 180 MB
Engineering_Marvels_From_Hell_AndroidUseMaldives_1.4.zip 87 MB
Engineering_Marvels_From_Hell_Mac_1.4.zip 234 MB
Bonus.zip 9.9 MB

Development log

Comments

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(1 edit)

Hell yeah! Manhunt 2 reference!






SPOILERS







Also, I loved the story. I did expect there to be a scene where we would see the students or at least one get Vitruvianed on the machine. But seeing it, it made me begin to think to myself. Never tried coming up with a torture device but why not try? Before I got to the end of the story, I actually came up with a similar idea to the Vitruvian, my idea was that they'd be laying on a circular machine like that, their limbs would extended and it would replicate the 'movement' of the Vitruvian to an overextending degree. I didn't think it was enough pain, so instead of the arms movinag above their head, it would twist and go backwards, there would be a bar that would be in the way of their elbow breaking it, same for the knees as the machine moved, after those limbs were broken, the bars would automatically go down out of the way to allow movement again, then would force them into splits for their legs and arms bent behind their head. And I noticed practically all pain seemed to be focused on the arms, I wanted to take the pain to the body. The chest, just under the sternum or in it, is a place where most the nerves in the body like to gather before going back up in the brain, so a hydrolic would press down and break their sternum to squeeze the pain from that. This would both maintain most blood loss to without lethality or crushing their heart. You get arms, legs, and all the joints in them, in the reverse human plus Vitruvian kind of way plus the bonuse of breaking that juicy sternum without death. But for the kill switch, an ultimate display of gore, plus the ability for the feeling of remaining pain for the victim would be the circular machine would then rip the victim from its lower torso allowing for all those intestines to spill out and ultimately, death.
Tell me if you like it.

Ahh I see you're a man of culture as well







SPOILERS







Two words: Oh God!

Congratulations, you've created DLC for the Vitruvian! And great DLC at that!

However... What about the art? The Vitruvian Man doesn't have a known motion cuz it's a single image. Try working more on that or you'll get 5 in pain and 2 in art :)


Also I didn't want to work on the torso because:

1) It wouldn't fit the idea of the Vitruvian

2) I'm an engineer not a doctor, I didn't want to accidentally kill a victim through internal bleeding or something XD

(+1)

Manhunt did awesome on all the variety of kills.






SPOILERS!!!
(Well kinda)














Haha, I actually came up with it before they even began talking about the Vitruvian. So that just popped up in my head, and it ended up actually being somewhat similar when I saw the ending. It made me happy. The art aspect of it is absolutely in question, as for I didn't have my Eurika! Moment. I actually draw gore and stuff irl, so I mostly wanted to think of a machine that would look as gory as possible, but since it was about torture, I had to find a way to keep him alive. He would absolutely die of internal bleeding, though. XD. To add another point to that art, since it's the shape of a wheel, how about that wheel does what wheels do best? It spins rapidly. (I am still talking about the same machine, just with added benefits, in case if you were confused, I was beginning to talk about another, I'm not.) It would begin to spin after a button pressed when the previous steps are done, (not the kill switch,) That button would then trigger a mechanism in his mouth, nose, hands, feet would all cut him, inside the mouth has tons of nerve endings making it extra painful, and for the mouth, it wouldn't exactly cut, it would pinch and rip. I've ripped a small layer of skin alone out of my nose, and that made me shed a tear (and blood), and I can't explain what it feels like, but you do this thing and you can hear the blood rushing in your ears 'cause it hurts so bad. But you naturally do that, from what I noticed, if you hurt something in your mouth or nose (generally inside your face), so that mechanism would target the mouth extremely painfully. After all parts are bleeding, is when the wheel starts spinning, which would make the drops of blood make splatter art (I would actually like to see the splatter, it'd be good reference art.) And the part for internal bleeding is simple, the hands and feet can automatically be cauterized, and for the mouth... Well, your mouth and nose heal really quickly despite it bleeding a good amount, but not enough where the victim would bleed out. To add even more discomfort, we could give the victim some serious hives. I believe there's this medicine, or medication, that gives pretty bad hives, we could amplify that. There is also another drug that I believe pilots use to prevent them from throwing up and helps them from passing out. This is usually given for starters who are training with high G's (I believe, don't take my word on that claim.) This could help prevent the victim from passing out during the spinning. Or even better, instead, we purposely make the victim vomit while spinning. This would add that extra 'splatter art'. So to take everything in account for blood and shock, internal bleeding happens, which you can die from, but it is still much slower than external bleeding, plus that adds to the splatter of the spinning, we might have to do some math for how long an average person could spin with all that blood flying out before they pass out and cut that time by 20% just in case, I would imagine maybe 25ish seconds, which is actually pretty long if you count it out second by second.  So we have drugs, we have induced vomiting and blood splatter art, we have excruciating pain in their arms, legs, and even the sternum. Plus hives. And instead of the original kill switch of tearing them off from their lower torso, we could still do that, but it happens while they're spinning, this would make all of their organs spill out of their body and all over the surrounding walls. Now that's peak gore, pain, and you got one hell of a show too! The art represents a mix of splatter art and that one carnival attraction where they'd have a person spinning on a wheel while someone threw knives at them! Except in true torture form. (And extremely mechanical.) Tell me what you think, and if you want, you can add ideas.

Manhunt was and always will be lit



SPOILERS




Three words: Oh dear GOD!!!

You took something that already went up to 11 and took it up to 110. You're scaring me XD

This would definitely win cuz it indeed maxes out both pain and art, this is really genius!

However, a machine that can do this might not be very feasible so some corners will need to be cut cuz there's supposed to be some realism going on.

For example, the claw or tool that will tear into the victim's mouth (which is diabolical, those mouth wounds hurt like hell) could be removed. The victim will already spit a lot of blood due to their internal injuries (probably).

I would love to see your art one day! Do you have a BlueSky account or something?

(1 edit) (+2)

This was an interesting story.

I liked how it focused on the development of different kinds of torture devices.

But I especially like how each of them was described from both an artistic and a painful perspective, with pros and cons.

The final act was also very horrifying, and I loved it even if I saw it coming from a mile away.

The execution of that ending made the experience of this story worth it.

The only thing I had a problem with was the middle act of the story.

I felt that the pace suffered from the repetitiveness and redundancy of some of the events there.

(+1)

Thanks a lot! Glad you liked it :)


By the middle act, what do you mean? 🤔

Also was the ending really that obvious? 😅

(4 edits) (+1)

!!!SPOILERS AHEAD!!!






I'm talking about the repetition of some scenes like "consultation with X character", "talk while walking down the street", and "talk in the cafeteria".

I believe that the entire research process took a bit longer than necessary due to these factors. 

That's also why I had the impression that some of these felt a bit redundant, like the consultation with Elizabeth, for example.

There was a certain point where I think that the story could have moved on to the final act without experiencing these scenes again.

About the "I saw it coming from a mile away", I didn't mean negatively, in case you had that impression. 

I just guessed what was going to happen in the end (except for the use of the winning torture device or the warning of Harry), thanks to the foreshadowing through the story.

(+1)

Ohhh I see.



SPOILERS




I was in the final stages of my own final project at the time so I used my experiences while writing the story and laying it out. I wrote it so that it feels like what a normal group of students would do when faced with their graduation project (despite the field) in a more realistic way.

Also yeah the losing teams facing the death penalty was probably obvious, but using the winning torture method is what I intended to keep hidden :)

really cool story, but i felt a bit lied to cause i wanted to play a game, not read a story. even in visual novels there are usually some choices for the player to enjoy, and here we haven't gotten any.
the devises are very cool though and i might steal it for my dnd campaign lmao

Glad you liked it! 

Also that's a fair point. I did think of another ending where they just choose one of their previous ideas but it didn't feel like it would fit, it would feel like it was just inserted for the sake of having multiple endings.

Its spin-off, The Puppeteer: Lamentation, is the closest thing to this, though :)


Also sure go ahead! You won't be the first and I sure hope you won't be the last XD

https://fr0980y.itch.io/harolds-ai-odyssey-part-ii

I mean check this out XD

(+2)

This was pretty great, ive always loved the designs of torture devices so this was really up my alley. The ideas were great.


I only have very few things i disliked:

1. As someone else mentioned, the chatter did feel too long in some cases. It wasnt too bad tho.

2. Again as someone mentioned; lack of gameplay so it felt useless only being given the ability to explore the rooms and confusing on why there was an item button in the menu. But im assuming thats due to the engine used?

3. I wouldve loved if more of the characters also had portraits. It made it hard to distinguish who was talking. At the very least the rest of Harry's group should have had portraits.

4. Very little animations on the torture devices being used. We only get one instance where a device is used fully, the rest were idle so idk felt underwhelming for me to see only idle animations for the project devices. Wouldnt a teacher want to see a project in action? 

(+1)

Thanks a lot for playing our game! We're really glad you liked it!

1 and 2 are because this game is intended to be a visual novel with a major focus on the story, this is intentional. (Also I kinda forgot to remove the item button)

3 and 4 were due to timing constraints 😅

(+1)



Pts 1 and 2

Thanks a lot! Really appreciate it!

(1 edit) (+1)

Wow, just Wow. The story in this was amazingly crafted and riveting. Harry,Sophie,Dean and Brian sure are a Cut above in creativity, and its not going out on a Limb to say their artistic passion puts the rest to shame, even though William thought he was a master Manipulator and had he was a class Act. 



Also loved the multiple pop culture references you provided, from Jojo,Marvel, and the like.


Also what does the Password do, and can it be applied in the mobile browser version?

Thanks a lot! Glad you liked it!

The password can be used to unlock the downloadable Bonus.zip file found among this game's downloads

I really enjoyed the story and was so invested in it that I forgot to eat my grilled cheese sandwich. 

Nooooo heat it heat it!!!


Also thanks a lot! Glad you liked it :)

(+1)

So friggin dark, man XD loved it

Thanks a lot for playing our game! We're really glad you liked it!!

That was the goal XD

(+2)

Something something Vitruvius? 
(+1)

Something you certainly want to stay away from XD

Thanks a lot for playing our game!!

A spin-off is out, give it a try :)

(+3)

I have a ton of fun with the game and the story is really solid. My negatives were just a lack of gameplay but the story really carried this game, but I enjoyed it nevertheless.

(1 edit) (+1)

Thanks a lot! The game was intended to be a visual novel so that's why there was less gameplay, but we're glad you liked it nonetheless!

I'll make sure to watch this as well!

A spin-off is out, give it a try :)

(+3)

This game's story is absolutely genius! I really love all of the contributions from everyone that worked on this game! What I like the most about this game is the ambience, the music, the artwork, and of course, the story! The dialogue was well written, and the game developer cameo was definitely a huge bonus!

Once again, fantastic job to everyone who worked on this game!

(+2)

Thanks a lot for playing it! I'm really glad you liked the game!

(+1)

A spin-off is out, give it a try :)

(+1)

Looks good so far! I'll upload a playthrough of it on Monday night, July 21st, as per my upload schedule! :)

(+1)

Sounds like s a plan :))

(+4)

i shall steal abra's joke and say that i give this game 5 stars in art, 5 stars in story, 5 stars in music and 0 stars in humanity :D

(SPOILERS)

this is such an original and creative interpretation of the school of dark arts theme, and just an awesome concept in general! the idea of a secret school focused on torture is great on its own but it's super impressive how it's used to its fullest potential. torture methods being a balance between pain and art, the graduation project and the consequence of failing it, even small things like mathematics and biology being some of the subjects goes to show how much thought was put into this world. and on top of a great foundation, the plot is really interesting! i got really invested in knowing if the main characters would come up with a good enough idea for a torture device (please don't take that out of context) :>

before delving into the plot, i have to mention that the presentation is amazing! the pixelart is perfect, everything feels like it has the right amount of detail. the characters being so tall is a neat change from the common rpg maker character style, and the variety of poses and movements they can do is really great. i especially loved the gorey scenes; the messed up look of the tortured people, the big (but not excessive) amount of blood, their small movements as they breathe, the fact that they're usually faceless... from the artstyle i still can't tell if in the presentation projects they used real people or not, and tbh that's really unsettling haha. and the busts are great too! limin's rugged artstyle fits the game like a glove, and the amount of unique character designs is really impressive (at the start i assumed only harry would get portrait privileges so it was a fun surprise to find each new one!). i did notice harry's sprite and busts look somewhat different (maybe it's just the hair color), and at times it felt a bit jarring, but it didn't take me out of the game of anything. and of course, the best art in the entire game, brian's drawings. 11/10 no notes. overall this game looks absolutely fantastic! (almost forgot; the machinery-like dialogue box did not go unnoticed. such a cool detail!)

and the music!! in the first scene when that weird mechanical reversed sound played for the first time, i knew i was in for good shit haha. super atmospheric and well made. whenever a track played it fit the scene so perfectly that i almost forgot it was there (that's a compliment i swear-). super moody. and the sound effects were great as well; their scarcity definitely made each one pop out a lot. the presentation is just top notch!

one of the things that sticks out a lot in this story is how... realistic everything feels. i've already said there's a great attention to detail in the worldbuilding, but the general plot and the succession of events felt incredibly real. like, if there was actually a school of torture irl and this was the graduation project, i'd believe this game is exactly how it would play out haha. the main characters pitching in different ideas while overlooking their flaws, getting advice from different people who graduated, getting anxious as time goes on and they haven't progressed as much as the others... and the way each idea for a project gets picked apart and analyzed, bringing up real concerns of why it wouldn't work, really goes to show once again how much effort was put into the writing. it would've been easy to make everything super over the top but the more grounded feel makes the plot genuinely compelling; i really wanted these guys to make their own torture machine, damn it!

but obviously everything here isn't grounded in silly reality, and when the plot gets creative it's always extremely fun lol. the different graduates harry and his friends go to being actual real life people?? including fucking david szymanski?!?! (AND YOU GOT PERMISSION FROM HIM WTF THAT'S AMAZING?!?!???!?!?!?) it legit took me a while to process it when it happened haha. but it honestly fits the story? like, if the point of this world is that this school actually exists but it's secret to everyone else, using fictionalized versions and/or descendants of real people makes perfect sense. like, you can't prove they didn't attend a torture school, can you? (and on that note the pop culture references (which were really amusing as well, the jojo's one made me actually scream lmao) also work in establishing how everything takes place in the real world!) maybe i'm reading too much into it haha, but it's really clever! and of course, i can't talk about creativity without mentioning the torture methods, cuz... idk if they are original ideas or not, but HOLY HELL they're so clever!! each one is extremely creative and actually getting to see them in action was gnarly as hell. a couple of them made me physically flinch in concept alone lol. i got a little worried that the project harry would go with maybe wouldn't quite reach expectations, but nah man, the vitruvian is actually diabolical. this game is filled with so much creativity and polish!!

i will say there were some points in the story where i felt conversations were going on for a bit too long, or getting somewhat repetitive. the overall banter and jokes are fun and make the dialogue really amusing! but some scenes (like the ones in the cafeteria) could've been a bit shorter, and at the meeting scenes i feel like the group explaining their project ideas could've also been cut, since they've already talked about them before. and this is a nitpick but it got a bit hard to tell apart the members of harry's group that weren't harry, maybe their names could have differently colored text to make it easier to tell them apart visually? also, i found a bug (i played the 1.4 version) where in david's room, next to one of the posters, you can go through the wall. not a big deal ofc! but i thought i'd mention it.



but yeah, overall this game was fantastic!! super original and all the ideas were done great justice. i was honestly a bit skeptical of how this jam's theme could be used in creative ways (nothing against schools of dark arts, it's just not a concept that intrigues me a lot personally), but this game proved it can be used to its full potential. amazing job!! :D


(only 3 stars in pain though; the playing experience was mostly completely harmless. except the moment where we're reminded of the e.t. atari game of course, this should be reported just for that /j)

(+4)

Yippie an Oxy™ review!!

Do you know when did I think of that and how? Back in September I said somewhere on the server that I'm in a computer engineering college, and Bujinski and LiminAce said they were, too. That's when I said that we should collab for a horror game related to engineering, and that was when I thought of the idea of this game! Beregon even liked the initiative and offered to switch the Jam that was supposed to be this one with the School of Dark Arts one which was in 2026, and here we are!

Soooo yeah I'm glad we went through with it XD

Writing its scenario (99.9% me but don't tell the others) felt relatable cuz I'm in a similar situation, practically fighting for survival so I can finish the college's graduation project (and NOW there's another graduation project for a bootcamp I'm in, gonna make an RMMZ game for it btw)

The pixel art was all done by good ol' Bujinski. He did a lot of work which took a lot of effort, but it made the game tremendously better looking than it would've been if I had drawn the assets myself.

Yay Bob's drawings (which are made by me) have won so I'm the superior artist (jkjk)

Limin was, indeed, the busts' artist. She did an excellent job translating character sprites (which were made first by Bujinski) into fully drawn busts.

The music was done by Limin, too. I only used some ambience tracks mostly by Klankbleed (check his ambience tracks out, they're great) which were used in the school scenes.

The torture methods? 100% original ideas by yours truly (muhaha...haha...AAAAAHAHAHAHAAA oh uhhh sorry). Some of those came while I was trying to sleep (including the Vitruvian) while others were thought of deliberately by thinking of something that harms the legs first (like the Roller/Sushinator)

Oh and yeah HAHAA I was able to get The David Szymanski into this! He's really chill, btw!

Yeah the conversations are deliberately long cuz I sometimes just let myself go until the goals I set for scenes are met, and because those graduation group meetings legitimately take hours XD

I uhhhh fixed that passable wall before, but then some complications happened with the versions and I had to apply some old fixes once again... Apparently I missed that one

Thanks a lot for such a nice, detailed review! Really glad you liked it!

(+1)

Quick question: were you not able to finish this game in time to submit it for the jam it was made for?

(1 edit) (+1)

Yep, I have a graduation project going on so time is tight. It's submitted to the jam now as late submissions are allowed (you gotta contact the owners of the Jam, tho)

(+1)

This game seems cool. It crashed for me though. Playing the 1.2 build on windows.  I got this error at the end of the caffeteria scene:

(1 edit)

Yeah there was an encryption issue that showed up only after deployment, it's fixed now with the 1.3 build.

(+3)

Awesome, thanks for the heads up. Will check it out!

That'd be great! Thanks a lot!

(2 edits)

(cough) 1.4 build is your go-to (cough)

(+4)

this game... 5 for art... 5 for pain... 0 for humanity🔥

(+1)

As it should be :))