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Arc Archivist

@arcarchivist

An archive of my mind. Welcome to the freak show
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I think one obvious way to immediately deepen your worldbuilding is to just not portray groups as being solidly united in their goals or values.

That new civilization you're inventing? Don't make them all completely agree with their government. Don't make them all believe the same things. Don't build a singular culture that is shared by 100% of the population.

This is obvious but a lot of professionally-made fiction does not do it. They have entire species that exist as unitary entities with no internal divisions or factions.

Depressingly, a lot of people think about actual international politics in this way as well.

The easiest way to add depth to the political and social situation in your setting is to take your major factions and fracture them into at least three distinct sub-groups.

If you're feeling spicy you can split each of those 3 into three more.

If the government of your fantasy city (for example) is composed entirely of people who share the same goals, same ideology, same values, and same methods that's obviously going to be flat. Split the government into different groups that may be in some kind of conflict with each other.

And maybe the government of the city is itself in some tension with the church and the common people and the military and whatever minority groups you have invented, and all of these groups are made of very different people who don't always agree with each other.

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