Gosh. This sudden rise in popularity and responsibility is quite a lot to deal with, I'll be completely honest. It's like last month this was a relatively niche community where i'd do my best to answer people's questions and engage with the community and check out yalls suggestions and artwork and draw the occasional comic, but it has been getting significantly less niche and taking a bigger toll on me as time went on and more people learned about the project and started interacting with it. And now that an early version of the game is out and people are loving it, we are nearing 250 members in our server and have to haul our butts to keep everything from potentially decaying. Some people aren't even aware of the blog when they join, despite it being what started it all. I'm kind of starting to regret making the game. It was meant to be a side thing to the blog.
My friends are getting sad and I'm getting very overwhelmed. I know there is no going back unless we literally close the server, but I want to at least go back to the original point of this project, which is to draw little chemical cats and not to argue about how to draw them. I want this to primarily be a webcomic, and it hasn't really been that for a good while now. I'm not sure what to do, though removing the server link for now seems like a good idea. At least for the sake of my stability. But if you have any strong objections or alternative solutions I'll listen.
What I want is to try and find a good way to deal with this without tumbling down the route most suddenly popular indie projects go. I want to know how I can keep Element Cattos and its community cozy and fun both for people who like my silly little idea from last year and for myself.
I'd really love to draw some comics instead of all this.