currently there's no plans for a mac version of the game, might be considered for the future but atm it's not a big priority
crimson9715
Recent community posts
you can ask me, I'm kinda the main person to go to when it comes to modding stuff lol
for modifying hitboxes, theres a function in the main menu called "Import Mod" that lets you edit sprite positions / hitboxes; you enter the name of your character's folder (case-sensitive) and from there you can do as you need to
for stats, here's a list of what they do:
- hp: how much damage your unit can do before they go unconscious
- en: resource that gets used up before your unit goes hungry
- atk: how much damage attacks deal
- def: how much damage your unit takes (applied as a flat damage reduction)
- vatk: how successful your vore moves are to hit
- vres: how likely your unit is to avoid vore moves
- skl: affects attack and vore moves hit chances
- spd: affects both hit chance and dodge chance
thank ya! and vt+ is the main modding tool to use atm, very nice to use when you want more custom stuff out of the game https://itch.io/t/3814078/vessel-tactics-plus-a-custom-mod-starting-point-game-v...
very good stuff! would you mind if I ported this to 0.13a myself, along with 0.12a and 0.13a vt+ support? (and maybe reposting it to vorecade too if that's fine)
btw I also saw you partially took some stuff from vt+ in the class.txt file, though you should probably remove them as it does tend to cause crashing for some people upon loading the character in
I can't 100% speak for the dev here, but I will say this in case the dev doesn't get around to responding to you here:
the dev isn't too interested in pregnancy stuff so I don't think they would be too interested in your concept, plus I'm sure they would rather focus on this game as a solo project of their own vision rather than having to manage two or more games at once
good luck on your art and game project tho!
https://www.patreon.com/posts/vessel-tactics-134006717
(posted with dev's permission, 0.12a public release should be coming soon to match)
The 2nd anniversary update is finally finished! It took more than an extra two months, so thank you so much for waiting!
NOTE: For existing mods you MUST reimport them and use the new reformat speech button in the hamburger menu on the lobby in order for them to work!
Changelist:
- Added new outfit for Cornucopia
- Added new outfit for Sampo
- Cornucopia and Sampo's max prey cap temporarily increased. In future updates, you will be able to upgrade their prey cap instead
- Lobby banner animated
- KO'd units' chibis will now look KO'd
- Added filter and sorting to unit select
- Redesigned unit details menu
- Redesigned feed menu
- Units can now be assigned a symbol identifier
- Added Inspect menu where you can view a units expressions and weight/vore states
- Added prey history menu
- Added descriptive tooltips to unit details menu
- In-game text now supports non-english text from several languages
- Altered the syntax of blockcode in speech/face files to be easier to read and edit
- Added option to lobby hamburger menu to reformat existing speec/face files to the new format (For modders)
- Expressions are now managed across all instances by a single entity instead of one for each. When a unit is placed on an image, their GUID is hooked to it and any updates made to that unit are shared across all images they are displayed on.
- Remade blockcode of story scenes to fit new syntax and use more descriptive codes
- Unified text writing scripts in Lobby and Battles so I don't need to duplicate code
- Poses can now be set through speech or face
- Monster girls will now get a randomly picked name when created
- Redesigned mod creation menu to be less hostile
- Reworked the way colliders are set up and stored to allow for custom colliders
- Made and abandoned a bunch of menu drag scripts
- Scripts that need to be enabled/disabled between menus can now be managed through a simple script instead of having each instance hardcoded
- Lobby unit images can now fill themselves with a minimum of code required
- Text fields that need to be rewritten for things such as stat values can now be bulk rewritten in a single line of code rather than being hardcoded
- Credits added to main menu
- Added analytics through Vorecade (At the moment, only tracks pred/prey in the feed menu)
- Sprite loading optimized
- Overhauled stomach system (again)
- Redid a lot of old code to be better
- Fixed a lot of bugs
- Added a lot of bugs
dev is prioritizing finishing up the update atm, they have made a statement not too long after your post was made about it https://www.patreon.com/posts/132980735
it is possible to do that using a program like assetripper to extract the game's assets https://github.com/AssetRipper/AssetRipper/releases
mainly it's due to unfortunate circumstances; on top of the dev going on break over the holidays adding a further delay, the update is taking a bit longer than expected due to issues with code / art getting polished properly, no established eta atm other than soon enough
they're still present and working on the game in the meantime, it's just that they mainly keep to patreon / discord stuff only for announcement / news
I'm pretty sure they're asking if theres any futa / cv mods out there atm, afaik there's only three currently:
- kvevri by antares, she's only available to members of the official game's discord server currently
- false by rosewell, you can find her download in the fan server for this game https://itch.io/t/3948427/discord-fan-server
- chimera, she's an official modded character that comes bundled in 0.12a's download to show off how to set up stomach systems for modded characters
the dev is pretty iffy about including someone else's characters as they don't want to deal with any potential drama it could cause (e.g. characters potentially being pulled out or people feeling like they're left out entirely), on top of the dev preferring for the game to be wholly original; the game will only feature characters directly made for it as a result, though the dev's pretty open to other artists making characters specifically for the game like with theano or chateau
do keep in mind though that as a possible alternative solution, any external character can always be implemented as a modded character if you really want to see them in-game
make sure you're using this version of dnspy first, the more recent versions of vt aren't as compatible with the older versions of dnspy anymore and it should fix some compiling errors you may run into https://github.com/dnSpyEx/dnSpy/releases/
try that first, if that didn't work then I can't tell you exactly what's wrong from the information you gave me since I would need more specific info, my guess is that it would either be a syntax error or not formatting your code properly