Tags
Looking for something specific? Curious about how we sort all this mess? Well look no further! Below is an index of our tagging conventions, which will allow you to browse for material
Sorting by Level:
Press Start: Suitable for a oneshot or your party’s first adventure!
Low level: For characters from level 1-4, generally simple, light stakes, or introductory to a larger story.
Mid level:For characters from level 5-10. Intended to help characters define their place in the world and serve as the meat of a campaign.
High level: For characters of 10th level onwards. Any of these adventures can prove to be the decisive end to a campaign, and generally have high stakes.
End Game: For ending your campaign on a bang. High stakes with world changing outcomes
Sorting by Adventure Theme:
Villain: This adventure invovles a villian with a distinct personality who masterminds events and can show up in other adventures.
Politics: Many moving pieces and vested interests mean that this adventure isn’t one your players can just bulldoze through. Good for if you can do some tablesetting beforehand.
Dungeon Crawl: The adventure centers around delving an expansive or interesting dungeon, and the events which ensue afterwords.
Dungeon: This adventure includes a dungeon, but isn’t solely focused on it as a dungeon delve.
Treasure: while all advetures involve some kind of loot, the pursuit of wealth and riches are central to this type of adventure.
Monster Hunt: The party is pitted against a monster that is far stronger than them. They’ll need to track, study, and outthink the beast should they wish to come back with the bounty on it.
Escort Mission: A fragile npc or object needs protecting as it’s taken from point A to point B
Mystery: the players are provided with a series of clues, and must use their brains if they wish to ferret out the answer.
Detective work: different than mystery in that the players are usually in a law enforcment context.
Wilderness: The party must brave survival and navigational challenges as they journey towards their goal
Sorting by Environment:
Village
Town
City
Settlement: Rather than being in a particular enviroment, this tag is for detailed descrptions of locations that can provide a home base for your players and a hub for several related adventurers.
Megadungeon: These adventures can take place entirely within one dungeon, with its own interior settlements and sub areas.
Feywild
Forest
Spooky woods
cave
hinterlands
highlands
swamp
Heroic: These adventures are intended to emulate “Iconic” D&D in tone
Spooky: Intended to creep players out, usually deal with light horror themes
Cute: A light and happy tone suitable for younger audiences or people who want a break from the doom and gloom. Sure to include a couple laughs.
Industry: Steam or Deisalpunk, factory sprawl and mad inventions.
Mountain:
Undeardark:
Astral: Taking place in the etheral realm of dreams and psychic construction.
Far realm: taking place in a realm of madness
Winter: whether seasonal or polar, this adventure takes place in the cold.
Prisonbreak: whether getting in or out, the party needs to get on the other side of a fortified structure.
Warfare: Armies clash,
Crime time: The party has the chance to heist, smuggle or otherwise get on the otherside of the law.
Arena: Enter the ring and prove your mettle against waves of challengers.
Sorting by Enemy:
Demon: a blanket term for any kind of malicious spirit, featuring chaos, curses, and faustian bargains.
Dragon
Sorting by player utility:
Faction: gives your players a group to join, or perhaps to compete against. Often this group will have an ideology and operating structure that appeals to a style of player, and has weight within the politics of the world.
Rival: Rather than just being an out and out Villain, a rival is a person or group your players are clashing against, but may prove to be friends in the end.
Camp Follower: This represents an NPC who will join your party out on the road, but won’t nessisarily feature in adventures. They give players a chance to socialize while out on the road.
Patron: An NPC wishes to employ the party, and should the party maintain a good relationship with them, they’ll have an ally who can open doors for them when they need it.
Ally: The party has met a friendly face who could prove to be a fast friend.
Homesteading: Adventures where the players stay in one area for a prolonged lenght of time, make a home, and see it improved and cultivated.
Commerce: An investment opportunity awaits the players! Should they wish to branch out from adventuring to become business owners and chase profit.
Knowledge: Should the players need an oracle, library, or some other sort of lore, this is the sort of adventure to send them on.
Campaign: This adventure can form the backbone of a full campaign
Shopkeep: An NPC who