Dawn, a WebGPU implementation

Clone this repo:
  1. ecdfeb3 Roll Depot Tools from d255a8d41e7a to 5cc29c7a2178 (30 revisions) by Dawn Autoroller · 9 hours ago chromium/7269 main
  2. 8333c68 Roll vulkan-deps from b39b1685ca27 to d90e098a4598 (2 revisions) by Dawn Autoroller · 20 hours ago chromium/7268
  3. 4e17486 Roll vulkan-deps from d3f4b5f78306 to b39b1685ca27 (12 revisions) by Dawn Autoroller · 2 days ago chromium/7266 chromium/7267
  4. 5baa9ba [dawn] Fix more diffs with upstream webgpu.h, roll webgpu-headers by Kai Ninomiya · 2 days ago
  5. 7eaeec3 [dawn] Return WGPUStatus from wgpuSurfacePresent by Kai Ninomiya · 2 days ago

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.