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Denizen

From The Deadlock Wiki
(Redirected from Denizens)

Small Denizen
Stats
Health
Base Health: 184
Bullet Resist: 50%
Spirit Resist: 35%
Damage
Damage: 2.42
Range: 1500
Souls
Total Souls: Souls59

Medium Denizen
Stats
Health
Base Health: 460
Bullet Resist: 50%
Spirit Resist: 45%
Damage
Damage: 6.13
Range: 1500
Souls
Total Souls: Souls97

Large Denizen
Stats
Health
Base Health: 1619
Bullet Resist: 60%
Spirit Resist: 55%
Damage
Damage: 9.1
Range: 1500
Souls
Total Souls: Souls259

Denizens, also known as Neutral Creeps or Jungle Creeps, are a type of unit that are not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of Souls.

Overview[edit | edit source]

Denizens appear in small camps scattered in the jungle on both sides of the map, each with different power levels. When killed, they grant a set amount of Souls to every player that damaged it and do not release any Soul Orbs.

Denizens will spawn and respawn at varying times based on the size of the camp. The timer starts when the last creep is killed. The Mid-Boss, who sits in at the center of the map, is also considered to be a neutral creep.

Denizens scale over the course of the match. Their Health and Damage increase by 0.5% per minute.

Types[edit | edit source]

There are a few different types of Denizens which spawn in small groups inside of camps within the jungle. These camps are categorized into small, medium, and large camps. Their levels are indicated by the number of lines underneath the triangle icons on the Minimap: no lines indicate a small camp, one line a medium camp, and two lines a large camp.

Currently, there is no variation on the Denizen types, as each camp has the exact same Denizen model with varying levels of power.

Small Camps[edit | edit source]

Small Denizens are the weakest of the neutral creeps. They spawn in at 2:00 and respawn 2 minutes after being fully cleared. Each small camp spawns 3 small Denizens. They give few Souls, deal low damage, and have low health, making them easy to kill for any Hero at any time of the game. These camps are indicated by a simple triangle on the Minimap.

Medium Camps[edit | edit source]

Medium Denizens are also relatively weak camps, but stronger than the small camps. They spawn in at 6:00 and respawn 7 minutes after being fully cleared. They give more Souls, deal moderate damage, and have more health. There are 6 different spawn combinations of small and medium creeps between different medium camp locations. Some of them can be dealt with early on, but some may be too strong. These camps are indicated by one line underneath a triangle icon on the Minimap.

Sinner's Sacrifice camps[edit | edit source]

Some medium camps include one or two Sinner's Sacrifice machines. They are marked with the Sinner's Sacrifice icon in the minimap instead of the Denizen camp icon. Both the Denizens and the Sinner's Sacrifice machines need to be cleared in order for the camp to respawn.

Large Camps[edit | edit source]

Large Denizens are the strongest of the regular camps. They spawn in at 8:00 and respawn 8 minutes after being fully cleared. They consist of at least one strong Denizen, with a combination of small and medium Denizens for some camps. There are also 6 camps with 3 strong Denizens each on the map. With strong stats, they are very difficult to deal with early on; however, Large Denizens take +20% increased damage from Melee attacks. These camps are indicated by two thick lines underneath a triangle icon on the Minimap.

The Mid-Boss Camp[edit | edit source]

Main article: Mid-Boss

Mid-Boss is a unique boss Denizen that spawns in the middle of the map. It spawns in at 10:00, and its first respawn occurs 7 minutes after its first death. Subsequent respawns occur after 6 minutes, then 5 minutes. It is very hard to kill by a single player, requiring at least 2-3 other players to assist early on. The Mid-Boss is a relatively easy fight mechanics-wise, but a difficult one based on stats. As it has an infinitely regenerating shield, it takes a lot of hits to deal damage to its large health pool. This camp is indicated by a yellow crest in the middle of the Minimap.

Souls[edit | edit source]

See: Souls#Denizens (Jungle Creeps)

Denizens drop varying amounts of Souls depending on their size and the overall duration of a match. The larger the Denizen, the higher the total Soul bounty they drop. If multiple players attack a Denizen, the Souls will be split evenly between all allied players who helped kill the Denizen. All Souls dropped by Denizens are Unsecured Souls.

The Denizen Soul bounty increase per minute is equal to 1.08% of the base Soul value.

Source Soul Value Soul Gain (souls/min)
Small Denizen 59 +0.64
Medium Denizen 97 +1.05
Large Denizen 259 +2.8

Update history[edit | edit source]

Main article: Update history
Update Changes

December 16, 2025

  • Neutral HP reduced by 20%
  • Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
  • Neutrals spirit resistance increased by 5%

December 3, 2025

  • Neutrals HP increases by 0.5% per minute
  • Neutrals damage increases by 0.5% per minute
  • Neutrals base damage reduced by 30%
  • Hard neutrals now take +20% more melee damage
  • Sprint/Out of Combat regen timer against neutrals increased from 2.5s to 4s (takes longer to start sprinting/regening)

November 22, 2025

  • Neutrals bounty increased by 5%

Gallery[edit | edit source]

Trivia[edit | edit source]

  • The Denizens have a pumpkin model in the Halloween seasonal event, and a Snowmen model in the Winter event.
  • The current Denizen model is labeled neutral_drain_creature. There is an alternate Denizen model in the game files labeled neutral_barb_plant, with the appearance of a monstrous potted plant similar to Audrey II from Little Shop of Horrors.