earlier this week Twitter user ppuccin0 tweeted about a fashion article that advised against tops with large floral patterns, saying the wearer was in danger of looking like a "ロマンティックおばさん," or a "romantic auntie." the tweet went viral with many agreeing that a "romantic auntie" sounded like a very nice thing to aspire to be, and some even posted illustrations or photos tagged with the trend
illustration by Toyota Yuu (author of Cherry Magic)
illustration by 141shkw/Sora Midori (author of Beautiful Curse)
photos by Takinami Yukari (author of Motokare Mania and Watashi-tachi wa Mutsuu Ren'ai ga Shitai or "We Want A Painless Romance")
illustration by m:m (mangaka of Matataki no End Roll)
illustration by ooinuai (mangaka of Onikui Kitan)
illustration by ma2 (mangaka of The Reason We Fall In Love)
Update to my silly Scarlet Nuzlocke! Some new guys, some evolutions. Yes, I am training everyone. Yes, I can and I will change the appearances as I see fit.
1. identify what's making you draw so slow. can't figure out pose/anatomy? too perfectionist about inking? getting caught up in details? indecisive coloring?
2. timed gesture studies. draw a loose figure w photo reference in 10 minutes. do that a bunch of times. then 5 minutes, 3 minutes, 1 minute. train yourself to omit as much detail as possible while keeping the figure recognizable.
3. the dot/line exercise, sometimes called the "target practice" warmup. draw two dots, then a line connecting them. keep moving the dots farther apart while drawing the line as fast as you can while keeping it STRAIGHT (not wobbly!) and hitting the second dot. the line is ONE stroke. it's harder than it sounds. this should help you get an idea of how fast you can make a controlled stroke
4. look up tutorials on coloring more quickly in whatever art program you're using if you do digital art. chances are there's a tool or setting that can make it easier to fill in shapes. i almost never color by hand, i fill bucket everything
5. free yourself of "clean line art"... 9 times outta 10 people think sketchy lines are more visually appealing anyway. it's faster and they have more life. in my opinion at least
6. use lots of references. spending hours on a complicated pose from memory instead of just looking at photo/3D model reference isn't impressive it's just stupid and unnecessary
7. study with intent. if you struggle with leg anatomy for example, do lots of studies from photos (eyeballing and tracing), then try it freehand/from memory, rinse and repeat 9000 times until it's not something you get stuck on when it comes time to do an illustration/comic page
8. less detail. simplify. you can have ultra detailed art or you can draw fast. pick which is more important to you
9. bullshit it... draw ugly and bad but do it fast. done is always better than perfect
10. thumbnail. it's not just for comics. do a teeny tiny sketch of your drawing beforehand with colors. then use it as reference. helps to finish the actual piece faster when it's planned out
bonus: be impatient and easily bored. i rarely spend more than 2-3 hrs on any one drawing, including comic pages. i got other shit to do!!!! like nap
WHY should i care if art i like is "secretly fetish art"?? okay? that's the artist's business, not mine. they're not somehow breaking my (or your) boundaries by publicly posting their art to social media
also "fetish art" is so broad and vague. next we're going to go after lesbians drawing attractive women and say it's WRONG and EVIL because SECRETLY they want to have SEX WITH WOMEN!!! do you not hear yourselves 😭😭😭
Everyone says NEVER TRACE!! THAT'S ART THEFT! Ok but we can do a little crime in the name of Learning.
Trace to learn, not to earn.
I like to take my own photos, but you can study whatever you want. Link back to original photos, and don't post copied artwork unless the artist is dead, cool with it, or both.
As always with learning, start every sketch with the intent to throw it away (trash for paper, quitting without saving for digital) This takes the pressure off and lets you make Bad Art, which is very important.
So let's make Bad Art of a Deer because I happen to have one handy
Start with a photo of your subject in a nice/neutral pose with all four feet visible. (so not like me)
Freehand copy it. Try not to stylize, focusing instead of matching proportions and pose. Don't get too detailed!
It's ok if your art looks terrible and has broken legs. I've drawn LOTS of deer so I have a leg up. Everyone's art sucks in their own eyes and here's where mine went wrong:
Either lasso-distort (recommended for beginners) or redraw a copy of your first sketch with your reference behind it (scaled to match the main body of your sketch)
Put the original and modified sketches together and compare the differences. Write it down if you want. This shows you where your eyes saw things the wrong size, so you can correct for that next time.
After learning about both deer and yourself, try freehand copying again.
Marvel at your newfound knowledge and skill!
but there's always room for improvement
You can stop here and move on to your real drawing, Or do another freehand-fix-compare cycle. I actually overcorrected my "draws heads too big" and veered into "heads too small."
Another note on tracing: Learning HOW to trace is more important than anything you could learn By tracing. Draw the Anatomy, not the outline. In real life, things don't have outlines, they have bones.
These are from the same shoot which is extra useful for consistency. The lines are minimal and follow where the animals joints are, and only important parts are drawn.
You won't know what Important Parts means right off the bat, which is where in-depth study comes in. You need to do learn the hard parts to do the easy parts right.
"Study the anatomy study the anatomy" but they never tell you HOW. It's not "read a book," It's more like flailing around wildly and crashing your browser from too many tabs.
This is going to be about How to Make a bones and muscle chart. Because even if your art sucks, you learn so much more by doing than by seeing.
Get Set up. Get a photo, like above, but it doesn't have to be the same photo. And now... gather reference.
We'll start with bones. Search up "[animal] skeleton" and get photos or super scientific illustration. Add in things like "top view" to spice it up.
Next, search "[animal] skeleton sketchfab." This pulls up 3D models that you can rotate in your browser. Remember that these are art and the anatomy is only as good as the artist, so pick a good one.
Time for bone!
The spine is the most important, and in a lot of animals it will surprise you. Draw it in over your photo and then add spikes because skeletons are punk. These are not scientific and I didn't count them because their number doesn't matter to art. So you better be referencing from scientists and not me!
The rest of the bones and some notes. These are my notes to myself about things I want to remember. My personal discoveries in anatomy that made my art better. You can make the same notes but also make sure you have your own thoughts on there as well. that's how you help yourself the best. Be as detailed or vague as you want.
Same deal with muscle. Here are my personal notes to myself. Label stuff that is important to you. I actually grouped a bunch of muscles together based on what is visible from the outside. Muscles are way more complicated than this, but Baby's First Anatomy Chart gets to be simple.
This is good enough for me because I have intimate knowledge of the other muscles working under and over these ones. Feel free to add as many or as few muscles as you like. You chart your own course.
This is very VERY much not an anatomical chart. I'm sure there's nerds out there pulling their hair out looking at this. But listen, it works for art!
And you know the wildest part about this?
I don't need to look at it to use it. The act of making your own anatomy chart puts that knowledge in your brain. Like how you can make "cheat sheets" even for tests that don't allow them - the act of making the sheet helps you remember what you struggle with most.
And after all that complexity? Your simplification will be based on Real Knowledge and you'll put those random circles in the right spots.
Look at all this hard work you've done. Eventually this will be second nature to you.
Show me what you make! I'd love to see what creatures yall make anatomy charts of.
I put together some photo packs and uploaded them to my gumroad. You can use them and this guide to study! So far there's only a Doe and a Fawn pack, but if I get sales I will put in the effort to do more for deer, horses, cats, birds, and anything else I can point my camera at.
@animalphotorefs is a great place to get photo refs of many different animals and is in fact made for that purpose! You can freely download the photos, use them in art projects, and if you want to trace them to learn, or upload whatever you make with them, it’s usually fine! The site has its guidelines listed, and anything not stated, you can contact the owner about
Boosting because this is a great guide on learning to see and draw anatomy.
To clarify prev: if you’re making art or learning to do art or even vaguely thinking about art-like ideas, you can use the repository photos!
As long as you’re not using GenAI for it you can trace, sketch, scribble on, scrapbook, decoupage, satirize, collage, sticker over, sculpt, animate, make cartoons of, paper mache, finger paint, wood-burn, and anything else you can think of with the photos.
The only guideline is for your use to be transformative/derivative in some way: please don’t reproduce a copy of the images without using them in something or changing something or making your own version. An exception here is if you’re showing the references you used alongside a piece - just link back to the site alongside it. You can post your art and sell art you made using the reference site with no restrictions - it’s your art!