Releases: BattleAxeVR/OpenXR-SDK-Source
SwordMotionBlur test (for real this time)
Hold either grip button to active motion blur for that hand's weapon.
You can also press down on the left thumbstick to activate 3rd person view mode, and it stays persistently so you can take videos like this one:
ThirdPersonSwordBlur.mp4
FirstPersonSwordBlur.mp4
Added a PC build too, tested over Link (Meta Quest). Enable developer account and experimental features if you want to test waist-loco which requires it:
HTCX trackers are also supported (Vive trackers, Ultimate Trackers, etc). Assign one as waist and it will automatically use it for waist-loco
3RD Person View and Snap Turning toggles.
This build shows toggling between an automatic 3rd person view when using the thumbsticks (for smooth locomotion without any possibility of VR sim sickness whatsoever), and when it's off, snap turning vs smooth turning.
LEFT STICK PRESS = TOGGLE AUTOMATIC 3RD PERSON VIEW
RIGHT STICK PRESS = TOGGLE SNAP TURN vs SMOOTH TURN