This is the code repository for Beginning C++ Game Programming - Part 1 [Video], published by Packt. It contains all the supporting project files necessary to work through the video course from start to finish.
This video course is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.
We will start with the very basics of programming, such as variables, loops, and conditions, and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
- Get to know C++ from scratch while simultaneously learning game building
- Learn the basics of C++, such as variables, loops, and functions, to animate game objects, respond to collisions, keep the score, play sound effects, and build your first playable game.
- Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds
- Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features—for example, split-screen coop, immersive directional sound, and custom levels loaded from level-design files
- Get ready to go and build your own unique games!
To fully benefit from the coverage included in this course, you will need:
Basic knowledge of C++
This course has the following software requirements:
C++