(New in this release)
- Civ V Style Cityview
- Great Person panel renovated (no more scrolling!)
- "My Government" tab removed from Government panel
- Tech/Civic Tree and Civilopedia now autofocus the searchbar on open
- Minimap is now 2x larger
- Minimap expando is easier to click. Minimap now also rolls up when right clicked
- Unit actions like sell/delete are no longer hidden behind an expando
- Unit XP bars are twice as tall
- Tile tooltips spawn nearly instantly
(Newly inherited upstream from https://github.com/vans163/civ6_qui)
- Growth/Amenities/Bordergrowth info baked into city banners
- "Smart Banner" Toggleable option to display a green icon indicating non-locked citizens, district icons indicating built districts, and lettered icons representing unbuilt buildings
- Luxury resources are displayed in the top bar alongside strategic resources
- Food/Hammer progress is numerated in city panel
- Additional options in the map options panel
- "Cowboy" Toggleable option to auto-create Horsemen units whenever production finishes
- "Bad Cowboy" Toggleable option to sell auto-created horsemen automatically
- Right clicking the action panel (bottom right button) instantly ends turn even when things like production/research/unit moves have not been decided
- Civic/Tech popups/voiceover are skipped immediately
- Production recommendations removed
Download the latest release from https://github.com/chaorace/cqui/releases/
Find your DLC folder, usually on Windows it is:
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC
Extract the "cqui" folder to the DLC folder
Attacking with cities takes two clicks on the strike button. (This is actually a bug in Civ VI) The two X buttons in the Civ-V style cityview don't do anything. This will change later, but for now right click to exit the Cityview properly. Sames goes for pressing Esc: it doesn't work quite properly yet. None other thus-far!
Show district adjacency bonuses in cityview or potentially globally Buttons for cycling cities in cityview Tweaking the minimap further (making it smaller or adding a smallmode?) Making the yields in the top panel clickable Right clicking ANY item in production view opens Civilopedia (currently doesn't work for disabled buildings/units)
Vans163 for his QUI mod and the active commits he makes that I love to merge <3 The lovely folks over at Civfanatics for their guides, knowledge, tools, and resources The even lovelier folks over at /r/civ for their input and testing











