A collection of quality of life improvements for exploration. Each feature can be individually turned on/off via LunaSettings.
Marks known sensor signatures with a circle, making it easier to identify that a sensor blip is just a cargo pod full of metal that you left behind rather than some shiny loot or hostile fleet.
Indicate systems that have a gate with a marker on the star map (when not in Starscape view) to make route-planning easier.
Removes low-value commodities, such as ore, from the loot screen when your cargo bays are close to full. Fully customizable via LunaSettings.
Remove the grid from system maps, making it easier to spot things. Feature was pitched and implemented by Genir, many thanks to Genir for contributing it to this mod!
Adds a bar event to player-owned colonies that lets you store your fleet. While parked, non-quest fleets can't interact with your fleet, you cannot move and supply usage is reduced. This is intended for passing time. Saving while your fleet is parked is not recommended.
If, for some reason, you are ever unable to visit the bar to retrieve your fleet, you can use the console command gfs_unpark.
This feature was requested and sponsored by Mythic.
The image used in the event was generated using Craiyon. If anyone wants to contribute a human-generated replacement image, that would be much appreciated!




