Made in 3 days for Celeste's 3rd anniversary. A sequel to Celeste Classic.
celeste2.p8: The final cartridge that gets publishedcore.p8: Used for adding content (gfx/sfx) and prototyping gameplay.1.p8,2.p8,N: Individual levels_packer.p8: Takes all the individual levels, compresses them, and places them inceleste2_updater.p8: Takes the gfx/sfx fromcoreand places them intoceleste2and each level cartridgesfx.txt: Sound FX information
After modifying a level and running the _packer, you must update the respective level offsets in gamestate.lua for it to load from the main cartridge correctly. This could be automated but we ran out of time!
- Maddy Thorson (level design, coding)
- Noel Berry (art, coding)
- Lena Raine (sound, music)
- Kevin Regamey (testing)