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@jorgensd jorgensd commented Nov 3, 2025

For point/vertex meshes, creating facet permutations does not make sense.
Currently cell_num_entities(vertex,-1) results in different behavior in Release and Debug mode.

This is fix until we do a fundamental redesign of compute_entity_permutations (ref #1671 #3856 #1250)

I would really like this to be backported to 0.10, as it is breaking some of my packages that do 1D-0D coupling.

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