Created this Dissolve effect I saw in a game using perlin noise, custom shaders and a particle system.
I've been learning GLSL and studying about shaders and particles for past few weeks now, was finally able to use it in this project.
Run : https://dissolve-particles.vercel.app/
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- wrote a shader to modify the original material using perlin noise to get the dissolve effect
- made a particle system to emit particles from edges of dissolving mesh
- applied selective unreal bloom post-processing effect
SimonDev Writing a Particle System
Bruno Simon's ThreeJs Journey Course


