Stars
16-bit Crystal disassembly with 700+ Pokemon
Project to recreate your favourite block game for the Wii (Beta 1.7.3)
Pokémon Crystal mod that implements 16-bit IDs for the vanilla game (not relying on other mods' features)
An attempt to recreate Pokemon Yellow Version (from the ground up) via CPP, OpenGL, and SDL(2)
Open-source Pokemon Trading Card Game (TCG) application.
A port of the original Pokémon Red/Blue for Gameboy to modern C++.
A homebrew Pokémon nds game; written from scratch using devkitPro
PokeWilds - A Gen 2 Game/Engine using libGDX
A mod that tries to bring the functionality of Minecraft Xbox 360 to Minecraft Java
Terraria Infinite world mod (Currently Unstable)
Your go to dev board for Gameboy accessories development, powered by ESP8266.
Work in progress SDK for creating Game Boy Advance games using Zig programming language.
RenderWare "Graphics" 3 (3.5), PlayStation 2 — Evaluation Edition
RenderWare Graphics 3.7.0.2, PC-Windows — Evaluation Edition
Raycaster engine write in C. Have a skybox, moving with the mouse, textures, audio ...
A ray caster engine written in C++ / SFML.
Ray casting engine in D using SDL. Learning and experimentation
A repository to storage the source code of a homebrew raycaster engine for Game Boy Advance
A Wolfenstein3D like raycaster game engine I wrote back in the 90's
Simple pseudo-3d engine implementation. This code allows you to make two dimensional map and draw pseudo 3D image using Ray-Cast.