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16-bit Crystal disassembly with 700+ Pokemon

Assembly 29 9 Updated Sep 20, 2025

A server software for classic Minecraft.

C 6 1 Updated Aug 8, 2024

A Ridiculously Simple JSON parser for C++ (RSJp-cpp)

C++ 37 7 Updated Aug 3, 2021

Project to recreate your favourite block game for the Wii (Beta 1.7.3)

C 338 28 Updated Jul 30, 2025

Pokémon Crystal mod that implements 16-bit IDs for the vanilla game (not relying on other mods' features)

Assembly 24 33 Updated Jan 23, 2025

complete heart gold engine

Assembly 274 186 Updated Nov 17, 2025

An attempt to recreate Pokemon Yellow Version (from the ground up) via CPP, OpenGL, and SDL(2)

C++ 8 Updated Sep 3, 2022

Open-source Pokemon Trading Card Game (TCG) application.

C++ 14 Updated Jul 7, 2020

A port of the original Pokémon Red/Blue for Gameboy to modern C++.

C++ 28 3 Updated Apr 11, 2018

A homebrew Pokémon nds game; written from scratch using devkitPro

C++ 117 8 Updated Sep 20, 2025

PokeWilds - A Gen 2 Game/Engine using libGDX

Assembly 2,820 213 Updated Jan 17, 2024

A mod that tries to bring the functionality of Minecraft Xbox 360 to Minecraft Java

Java 1 Updated Oct 20, 2022

Terraria Infinite world mod (Currently Unstable)

C# 12 2 Updated Nov 19, 2021

Your go to dev board for Gameboy accessories development, powered by ESP8266.

28 19 Updated Oct 14, 2020

A re-implementation of the RenderWare Graphics engine

C++ 695 120 Updated Sep 9, 2025

Compile N64 code using the official SDK on Unix

52 10 Updated Oct 16, 2018

Work in progress SDK for creating Game Boy Advance games using Zig programming language.

Zig 380 18 Updated Jul 19, 2025

RenderWare "Graphics" 3 (3.5), PlayStation 2 — Evaluation Edition

C 18 4 Updated Apr 17, 2021

RenderWare Graphics 3.7.0.2, PC-Windows — Evaluation Edition

C 35 9 Updated Apr 17, 2021

Raycaster engine write in C. Have a skybox, moving with the mouse, textures, audio ...

C 1 Updated Feb 2, 2017

A ray caster engine written in C++ / SFML.

C++ 3 Updated Oct 17, 2021

Ray casting engine in D using SDL. Learning and experimentation

D 1 Updated Jan 31, 2018

A repository to storage the source code of a homebrew raycaster engine for Game Boy Advance

C 7 1 Updated Sep 19, 2015

A Wolfenstein3D like raycaster game engine I wrote back in the 90's

C++ 5 1 Updated Jan 8, 2013

Simple pseudo-3d engine implementation. This code allows you to make two dimensional map and draw pseudo 3D image using Ray-Cast.

Makefile 176 34 Updated Jul 19, 2022