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Quickhull

A Rust-implementation of the Quickhull algorithm for computing convex hulls for point sets.

This is a simplified and cleaned up version of chull, focusing on making the algorithm robust and efficient for the 2D (note: not implemented yet!) and 3D cases.

Warning ⚠️

This is a work-in-progress, and currently has some robustness issues. A crate will be released if/when both 2D and 3D are properly supported and robustness is at an acceptable level.

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License

This Quickhull crate is free and open source. All code in this repository is dual-licensed under either:

at your option.

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