Stars
A collection of 400+ minimal circular SVG country, state and language flags
Open-source Windows and Office activator featuring HWID, Ohook, TSforge, and Online KMS activation methods, along with advanced troubleshooting.
🗿 Mini jQuery alternative. Dependency-free animations. Locality of Behavior. Use one element or arrays transparently. Pairs with htmx. Vanilla querySelector() but better!
Easily display interactive 3D models on the web and in AR!
Chrome DevTools’ little known features for perf debugging
The fantastic ORM library for Golang, aims to be developer friendly
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
A wheel-style color picker based on CIE L*C*h color space.
NMEA and ublox GPS parser for Arduino, configurable to use as few as 10 bytes of RAM
Gen: Friendly & Safer GORM powered by Code Generation
A pure Unix shell script ACME client for SSL / TLS certificate automation
Pannellum is a lightweight, free, and open source panorama viewer for the web.
A simple in-game console for the unity engine
</> htmx - high power tools for HTML
FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more. Translations: 🇺🇸 🇨🇳 🇰🇷 🇪🇸 🇻🇳 🇧🇷
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A curated list of data oriented design resources.
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefabs in the scene with this script at the root. Set up your lighting and in the editor go to Asse…
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Unite 2019 - Converting Scene Data to DOTS (samples)
The DOTS project used for the presentation Converting Your Game to DOTS





