BPH Algorithm on GPU
Boltzmann Particle Hydrodynamics.
It's a very fast algorithm for fluid simulation
and its applications are in the space.
There is a Dr. Matsuda's presentation on BPH algorithm and its applications in a workshop on Astrophysics Boltzmann Particle Hydrodynamics and also by Dr. Isaka on An Engineering Application of BPH Method.
See also what-is-bph.pdf slides.
- Tested on single GTS 450 (Fermi, 2010)
- Tested on single GTX 660 (Kelper, 2013)
Should be tested on more enviroments with distributed nodes if possible.
Reports on tested on other GPUs are welcome and will be granted as a contribution.
Dr. T. Matsuda and Dr. H. Isaka for Giving me
- chance to implement BPH on GPU and
- lectures on BPH algorithm itself and fundamental of fluid dynamics.
Akira Hayakawa (@akiradeveloper)
e-mail: [email protected]
If you want to build an application using bphcuda feel free to contact me.
2010-2013 Akira Hayakawa [email protected]