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PokemonUnity Public
Forked from PokemonUnity/PokemonUnityPokémon Unity by IIcolour Spectrum
C# BSD 3-Clause "New" or "Revised" License UpdatedJul 23, 2024 -
echo Public
Forked from timi-liuliang/echoA New Cross Platform 2D 3D Game Engine
C++ MIT License UpdatedAug 5, 2019 -
CasinosClient Public
Forked from CragonGame/CasinosClient果派德州客户端Unity3D源代码
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wavefunctioncollapse Public
Forked from marian42/wavefunctioncollapseWalk through an infinite, procedurally generated city
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demo_MoBaDemo Public
Forked from swordjoinmagic/MoBaDemo用Unity做的一个类Moba游戏Demo
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FirFramework.CocosCreatorjs Public
Forked from surpassSelf/FirFramework基于Cocos Creator + .Net Core的小游戏简单框架
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ShadowEditor Public
Forked from tengge1/ShadowEditor基于three.js的在线3D场景编辑器,使用mongodb保存3D模型和场景数据。https://tengge1.github.io/ShadowEditor-examples/
JavaScript MIT License UpdatedDec 25, 2018 -
HybridRenderingEngine Public
Forked from Angelo1211/HybridRenderingEngineClustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
C++ MIT License UpdatedDec 21, 2018 -
engine.blade Public
Forked from crazii/bladea cross platform 3d engine using c++98
C++ Other UpdatedDec 3, 2018 -
gateway.soul Public
Forked from apache/shenyu这是一个高性能,异步的反应式的gateway
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PositionBasedDynamics Public
Forked from InteractiveComputerGraphics/PositionBasedDynamicsPositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
C++ MIT License UpdatedNov 20, 2018 -
ShaderConductor Public
Forked from microsoft/ShaderConductorShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
C++ MIT License UpdatedNov 18, 2018 -
ECSPhysics Public
Forked from Neovariance/ECSPhysicsA physics engine made with Unity ECS
C# MIT License UpdatedNov 16, 2018 -
Unity-GPU-Driven-Pipeline Public
Forked from MaxwellGengYF/Unity-MPipelineGPU Driven Pipeline study from GDC 2015 & GDC 2016
C# UpdatedNov 8, 2018 -
FPSSample Public
Forked from Unity-Technologies/FPSSampleA first person multiplayer shooter example project in Unity
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An open source smart contract platform
C++ MIT License UpdatedNov 3, 2018 -
LightCull Public
Forked from kayru/LightCullExperimentation framework for real-time light culling
C++ MIT License UpdatedOct 23, 2018 -
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UnityWaveEquation Public
Forked from AsehesL/UnityWaveEquationunity实现二维波方程交互水面与实时焦散
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UnrealShadertoy Public
Forked from worisinima/UnrealShadertoyUnreal shader toy plugin
C++ UpdatedOct 1, 2018 -
pbr_filament Public
Forked from google/filamentFilament is a physically based rendering engine for Android, Windows, Linux and macOS
C++ Apache License 2.0 UpdatedAug 8, 2018 -
PotentiallyVisibleSetPlugin Public
Forked from nashnie/PotentiallyVisibleSetPlugin离线PotentiallyVisibleSet,用于解决Unity OcclusionCulling 处理超大地图无法动态加载以及CPU占用较高的问题
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dn_asset Public
Forked from ww386362087/dn_asset代码整理 AI、CutScene、寻路、Native 龙之谷
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ofxSDFFont Public
Forked from secondstory/ofxSDFFontopenFrameworks addon for drawing fonts using signed distance functions (SDF)
C++ UpdatedJul 16, 2018 -
SchedulerEngineDotNet Public
scheduling engine for robot control or laboratory automation
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UsePhysXWithUnity Public
Forked from sunwaylive/UsePhysXWithUnityThis Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics
C++ UpdatedJul 2, 2018 -
Single header C++ Libraries for Thread Scheduling, Rendering, and so on...
C++ MIT License UpdatedJul 1, 2018 -
ProceduralTerrainGPU Public
Forked from alelievr/ProceduralTerrainGPU -
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RayTracer-1 Public
Forked from rorydriscoll/RayTracerQuick path tracer project written in C++
C++ UpdatedJun 28, 2018
