A 3D modeling application for designers, artists and architects, to explore and develop ideas quickly, written in JavaScript and available for both desktop and mobile devices
Version 3.9.6 Beta 2023
[ Try Demo ]
- File I/O, custom VBX format
- Load from MagicaVoxel (voxel and color)
- Export to GLB or render to pixel perfect PNG
- Quick save and load, undo and redo
- Terrain, cube, sphere, oval, plane, isometric room generator
- OBJ and image voxelization (JPG, PNG, SVG)
- Symmetric drawing and painting, symmetrize and mirror
- Modeling toolset, shape drawing and painting (e.g. box and wall)
- Transformable workplane to draw anywhere in the space
- Axis view (similar to Blender)
- Bake voxel particles into mesh
- Clone, instance, replicate, merge bakes and parts
- Simple PBR rendering, HDR image, camera and post-process settings
- WASD controls on desktop, joystick controls on touchscreen
- Clean handcrafted user-interface
- Single HTML file, minimum dependency
- Electron
- Google Chrome for desktop
- Google Chrome for mobile devices (partially)
* Tablet recommended for best experience
* Optimized for desktop and high-end mobile devices
[ Max. 64.000 (40x40x40) Voxel Particles ]
Each voxel is a particle, we used particles to build the world!
You may go up to 256K but you can't interact with voxels:
- Picking issue (GPU)
- SPS rebuild delay (CPU)
- Browser's history is limited (unable to use save/load/undo/redo)
Workaround: bake to mesh, 64K voxels per bake!
3.8.0 -> advancing to the next level
3.6.0 -> major code rewrite
3.4.0 -> new features and ui/ux overhaul
3.0.0 -> SPS particles to build the world
0.0.0 -> I wrote a playground for learning Babylon.js
Code released under the MIT license.
