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raytracer

Experimental 2.5 dimensional raytracer written in C++ using SFML.

Prerequisites:

  • UNIX (optional)
  • libsfml (sfml2 library)
  • GNU-make
  • c++ compiler
  • chrono library
  • boost library

How to run

If you are running a GNU system u can use GNUmake to compile the files (makefile provided). However the bash script run_game.sh will compile (from scratch) and run the game automatically. # bash run_game.sh

If using Microsoft Windows, the game can be manually compiled or compiled under Cygwin. Im not running Windows, so instructions are not provided.

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Experimental raytracer

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