Experimental 2.5 dimensional raytracer written in C++ using SFML.
- UNIX (optional)
- libsfml (sfml2 library)
- GNU-make
- c++ compiler
- chrono library
- boost library
If you are running a GNU system u can use GNUmake to compile the files (makefile provided). However the bash script run_game.sh will compile (from scratch) and run the game automatically. # bash run_game.sh
If using Microsoft Windows, the game can be manually compiled or compiled under Cygwin. Im not running Windows, so instructions are not provided.