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Wuhan University
- Wuhan, China
- https://blog.csdn.net/rs_lys
Starred repositories
Rembg is a tool to remove images background
An implementation of SIFT on GPU with OpenCL
FPGA implementation of Semi Global Matching algorithm, using High Level Synthesis
Hardware-Efficient Stereo Vision for Embedded Applications on FPGAs
The NASA Ames Stereo Pipeline is a suite of automated geodesy & stereogrammetry tools designed for processing planetary imagery captured from orbiting and landed robotic explorers on other planets.
CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians
[TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
CUDA accelerated rasterization of gaussian splatting
Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀
Productive, portable, and performant GPU programming in Python.
NVIDIA-accelerated 3D scene reconstruction and Nav2 local costmap provider using nvblox
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
A prototype CUDA-to-OpenCL source-to-source translator, built on the Clang compiler framework
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
stdgpu: Efficient STL-like Data Structures on the GPU
Free and open source semantic segmentation of 3D point clouds, fast and memory efficient.
A mesh decimation library for .NET and Unity.
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
UNetFormer: A UNet-like transformer for efficient semantic segmentation of remote sensing urban scene imagery, ISPRS. Also, including other vision transformers and CNNs for satellite, aerial image …
This project is based of the AIcrowd competition LNDST to Detect water bodies 🌊 from satellite Imagery
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Tiny Polygon Partitioning and Triangulation Library