Skip to content

Conversation

cannoneyed
Copy link

Right now, RenderMan is configured to render random synth patches - this PR adds in a few methods to load a preset file and set the parameters of the VST plugin from that preset, as well as setting parameters manually.

In order to make things a little more compatible with the previous API, I've simply added an overridePatch parameter to the renderPatch method, which allows for the user to call the method with either the manually applied parameter settings or the random "override" patch.

A better API would be to have two separate methods - renderPatch (which simply renders audio) and setRandomPatch that splits random patch generation away from rendering. I'd be happy to make these changes if this feels like a reasonable direction.

@fedden
Copy link
Owner

fedden commented Jun 5, 2020

Hey @cannoneyed thanks for the PR. I'm unable to support this project in a professional capacity, so I am wondering if you would like to become a collaborator to get this project in a state that is hopefully usable for yourself and others?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants