Fixed a typo to avoid an error in vertex - pixel shaders linkage. #34
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I fixed a typo from TEXCORD to TEXCOORD to avoid an error:
D3D11 ERROR: ID3D11DeviceContext::Draw: Vertex Shader - Pixel Shader linkage error: Signatures between stages are incompatible. The input stage requires Semantic/Index (TEXCORD,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND]