Get the latest version from https://github.com/janxious/BT-WeaponRealizer/releases. Do not click the source code links.
Battletech:Game Mod - experiments in restoring lost functions to weapons, and adding new ones.
This supercedes my previous mod Weapon Variance
- Multishot Ballistics - see 
ShotsWhenFiredin def - Clustered fire ballistics (LBX) - this is based on having a tag 
wr-clustered_shots, and will fire a cluster of sizeProjectilesPerShotfrom weapon def - Multishot Lasers - see 
ShotsWhenFiredin def - Damage variance +/- around specified damage - see 
DamageVariancein def - Increased damage done when overheated - see 
OverheatedDamageMultiplierin def - Heat damage converted to normal damage vs. vehicles, buildings, and turrets
 - Damage dropoff by distance - configured by tag on weapon def of format 
wr-variance_by_distance-X;Xis a multiplier that controls the rate at which damage diminishes with distance - Refire Modifier crit multiplication - weapons can now have a bigger refire penalty when damaged (critted); see setting 
damagedWeaponRefireModifierMultiplier - Weapon Jamming - weapons with weapon defs tagged 
wr-jammable_weaponcan jam, based on refire modifier andjamChanceMultiplier/wr-jam_chance_multiplier-X;Xmultiplies the refire modifier to determine a percent chance of jamming happening; Rolls against gunnery skill to save vs. jam and unjam are preformed. 
MIT © 2018 Joel Meador