CSCI 3308 Semester Project - Sp4ce Adventures
Team Members:
Kaleb Bodisch - kabo2956
Chance Roberts - PlatPlat48
Tamim Shaban - TamimSha
Cale Anderson - caleianderson
Description: Create a two dimensional game using the unity game engine.
This game will be a platformer/runner game that will be procedurally generated. You will eventually be able to play online, and the goal is to outrun an explosion/supernova and be the only one to survive. There are certain things that you will be able to do to prevent your friends from getting to the end, like jumping on them.
Vision Statement: To create an online competitive multiplayer runner game that we all would enjoy to play!
Building the Project:
Download the Repo.
If on Windows, open up the .exe at ...
If on Mac, open up Space Adventures.app
If you want to mess around with the project and have Unity, just open up the project at RepoLocation/Space Adventures
Repo Organization:
Documentation: Contains the html documentation for the code that we have written.
Automatic Testing Images: Contains images that were shown during Part 3 of the project, showing how we automated what we could with testing.
OS X: The OS X binary for the file.
Space Adventures: The actual game contents. Contains:
Assets: Most of the Game Contents. Contains:
Animations: Animations for the player.
Fonts: Fonts used in the game.
Lobby: Scripts for the Network Lobby
Materials: Materials used for different 3D objects.
Models: Models for 3D objects.
Prefab: Objects that have been placed into the game that may or may not need to be spawned.
Scenes: Scenes in the game that may or may not run.
Scripts: Scripts for the objects.
Textures: Textures for 3D objects and for 2D sprites.
UI_Samples: ???
Unit_Tests: Automated tests made to work for MonoBehaviour.
UnityVS: ???
Project Settings: Settings for the project.
Data Folders and Files: Data brought in by different scripts to be used in the game.