import turtle import winsound
wn = turtle.Screen() wn.title("Pong By Kevin") wn.bgcolor("black") wn.setup(width=800, height=600) wn.tracer(0)
score_a = 0 score_b = 0
paddle_a = turtle.Turtle() paddle_a.speed(0) paddle_a.shape("square") paddle_a.color("white") paddle_a.shapesize(stretch_wid=5, stretch_len=1) paddle_a.penup() paddle_a.goto(-350, 0)
paddle_b = turtle.Turtle() paddle_b.speed(0) paddle_b.shape("square") paddle_b.color("white") paddle_b.shapesize(stretch_wid=5, stretch_len=1) paddle_b.penup() paddle_b.goto(350, 0)
ball = turtle.Turtle() ball.speed(0) ball.shape("square") ball.color("white") ball.penup() ball.goto(0, 0) ball.dx = .1 ball.dy = .1
#pen pen = turtle.Turtle() pen.speed(0) pen.color("white") pen.penup() pen.hideturtle() pen.goto(0, 260) pen.write("Player A: 0 Player B: 0 ", align="center", font=("Courier", 24, "normal"))
#Funtion def paddle_a_up(): y = paddle_a.ycor() y += 20 paddle_a.sety(y)
def paddle_a_down(): y = paddle_a.ycor() y -= 20 paddle_a.sety(y)
def paddle_b_up(): y = paddle_b.ycor() y += 20 paddle_b.sety(y)
def paddle_b_down(): y = paddle_b.ycor() y -= 20 paddle_b.sety(y)
#keyboard binding wn.listen() wn.onkeypress(paddle_a_up, "w") wn.onkeypress(paddle_a_down, "s") wn.onkeypress(paddle_b_up, "Up") wn.onkeypress(paddle_b_down, "Down")
#main game loop while True: wn.update()
#move the ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
#border checking
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1
winsound.PlaySound("bounce.wav.wav", winsound.SND_ASYNC)
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1
winsound.PlaySound("bounce.wav.wav", winsound.SND_ASYNC)
if ball.xcor() > 390:
ball.goto(0,0)
ball.dx *= -1
score_a += 1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a, score_b), align="center", font=("Courier", 24, "normal"))
if ball.xcor() < -390:
ball.goto(0,0)
ball.dx *= -1
score_b += 1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a, score_b), align="center", font=("Courier", 24, "normal"))
#paddle and ball collisions
if (ball.xcor() > 340 and ball.xcor() < 350) and (ball.ycor() < paddle_b.ycor() + 40 and ball.ycor() > paddle_b.ycor() - 50):
ball.setx(340)
ball.dx *= -1
winsound.PlaySound("bounce.wav.wav", winsound.SND_ASYNC)
if (ball.xcor() < -340 and ball.xcor() >-350) and (ball.ycor() < paddle_a.ycor() + 40 and ball.ycor() > paddle_a.ycor() - 50):
ball.setx(-340)
ball.dx *= -1
winsound.PlaySound("bounce.wav.wav", winsound.SND_ASYNC)