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Environment

How to start

1. Fork and clone

2. Edit your BuildConfiguration.xml

If you don't do this step, your compiler will make errors or warnings. I recommend edit BuildConfiguration.xml. In my case, the file is in %appdata%/Roaming/Unreal Engine/UnrealBuildTool.

<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
  <SourceFileWorkingSet>
    <Provider>None</Provider>
    <RepositoryPath></RepositoryPath>
    <GitPath></GitPath>
  </SourceFileWorkingSet>
</Configuration>

Please update above if you know better way about setting Git environment.

3. Check projects and get your job.

Get the issue what you want in To do. Set Assignees yourself or upload your comment on the card. Then move your card in In progress. After your Pull Request is merged, move your card to Done and close the issue.

Reference

  • Documents about source code are in ./Documents directory.
  • We followed the UE4 style guide.

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Network FPS game using EU4.

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