I'm a self-taught programmer with a decade of experience developing video games from top to bottom -- from high-level scripting to low-level game engine tools and systems, including graphics, networking, animation, and build pipelines.
Python, C++, and some others. Game development and graphics programming.
- St. Petersburg, FL, United States
Popular repositories Loading
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libpandabsp-compilers
libpandabsp-compilers PublicZoner's Half-Life Tools modified and upgraded for use in the Panda3D game engine
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SourceEngine
SourceEngine PublicForked from quiverteam/Engine
Modified Version of Source 2007
C++ 1
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SourceEngine-core
SourceEngine-core PublicForked from quiverteam/Core
"core" folder for Quiver, it replaces the "platform" folder and contains the required assets needed by the engine
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