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Automatically exported from code.google.com/p/android-breakout
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minagawatakahir/android-breakout
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Android Breakout v1.0.2 This is a simple game intended to demonstrate various Android features. It features: - Use of OpenGL ES 2.0 for a 2D game, including flat-shaded and texture-mapped elements. - Smooth animation that isn't tied to a fixed device refresh rate. - Use of GLSurfaceView, including considerations for multiple threads. - Interaction with the Android application framework, including game state save & restore on Activity pause/resume. - Handling touch events. - GL rendering of locale-specific text. (A basic Spanish translation is included.) - Sound effect generation and playback. - Separation of core game logic from Android-specific elements. - Configurable skill levels, saved preferences, and saved high score. - Two-panel user interface that rearranges for landscape vs. portrait. It also shows some basic 2D collision detection. Some other things that could be added: - Cloud storage for preferences and scores. - Use of fancier GL features, like Vertex Buffer Objects, to improve rendering efficiency. - Better configuration UI. Could be more attractive, work better on phone-sized devices. - Custom app icon.
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