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Simple_Dungeon-OpenGL

Project of Interactive Computer Graphics Course

screenshot1 screenshot2

Introduction

Scene I: The user (be able to toggle two viewpoints, first person and third person) walking in a dungeon with a flashlight (be able to toggle flashlight) in his hand, at the end of the road there will be a building that user can enter.

Scene II: In the given room there is a barrel and a chest on the ground. In addition to ambient lighting, user can pick up the chest as well as explore the chest.

Users Guide

  • Up/Down - exploration
  • Left/Right - yaw angle
  • A/Z - pitch angle
  • Space - viewpoint toggle
  • F - flashlight toggle
  • I - show/hide (picked chest, by go over the chest)
  • Right mouse click/Escape key – cancel chest exploration (chest exploration can be enabled by left mouse click)

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OpenGL practice

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